Shauna & Chesnaught
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Vine Whip
No additional effect.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Spiky Shield
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, deals damage to the opponent that used it. (Type: Grass, Category: Physical)
Off We Go!
Raises the Attack of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Thorny Needle Arm
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Dauntless Defender 9
Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user nullifies an opponent’s move while in a defensive posture.
Block and Charge 3
Charges the user’s move gauge by three when it nullifies an opponent’s move while in a defensive posture.
Sync Burst 1
Restores one MP for the user the first time its sync move is used each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Team Def. Posture Physical ↑ 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user nullifies an opponent’s move while in a defensive posture. This effect can activate only once per battle. | 3 | 10 |
| Brisk Bulwark 9 Reduces the user’s sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture. This effect can activate only once per battle. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Off We Go!: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Thorny Needle Arm: Power +25 | 3 | 5 |
| Thorny Needle Arm: Power +25 | 3 | 5 |
| Vine Whip: Power +4 | 2 | 3 |
| Vine Whip: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Vine Whip: Attack Trap 2 Has a chance (30%) of leaving the target trapped when the user’s attack move against it is successful. | 2 | 9 |
| Power Reserves 5 Powers up the user’s moves when it is in a pinch. | 2 | 8 |
| Vine Whip: Power +4 | 2 | 3 |
| Spiky Shield: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Verdant Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 2 | 8 |
| Off We Go!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. | 2 | 9 |
| Team Sentry Entry 1 Raises the Defense of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 8 |
| Team Wise Entry 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Vine Whip: Power +4 | 1 | 3 |
| Vine Whip: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Vine Whip: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +10 | 1 | 4 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |