Shauna & Delcatty
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sing
Puts the target to sleep.
X Attack
Raises the user’s Attack by two stat ranks.
Headbutt
Has a chance (30%) of making the target flinch.
Make the Best of It!
Raises the user’s accuracy by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Traveling Together Normal Impact
This attack’s power increases when the target is affected by a status condition.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hem In 9
Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful.
Healthy Healing
Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
Charging Infliction 1
Charges the user’s move gauge by one when its Pokémon uses a status move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Headbutt: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 3 | 10 |
| Hem In 9 Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Use Status P-Move on Opp: Defense ↓ 9 Lowers the target’s Defense by one stat rank when the user’s Pokémon uses a status move targeting that opponent. | 3 | 10 |
| Traveling Together Normal Impact: Power +25 | 3 | 5 |
| Traveling Together Normal Impact: Power +25 | 3 | 5 |
| Headbutt: Power +4 | 2 | 3 |
| Headbutt: Power +4 | 2 | 3 |
| Make the Best of It!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Headbutt: Power +4 | 2 | 3 |
| Headbutt: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Make the Best of It!: Precision 1 Raises the user’s accuracy by one stat rank when its move is successful. | 2 | 8 |
| Speed +10 | 2 | 4 |
| Sing: Accuracy +10 | 2 | 5 |
| Sing: Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 8 |
| Sing: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Headbutt: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Headbutt: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Acuity Accuracy cannot be lowered. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |