Giovanni & Rhydon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Crushing Earthquake
Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. The more the user’s Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target’s Speed by one stat rank.
Icy Wind
Lowers the target’s Speed by one stat rank.
Surf
No additional effect.
Do Not Defy Me!
Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by one rank during a sandstorm.
Remembering the Past Ground Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Giovanni’s Experience
Powers up the user’s moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Ferocious Entry 6
Raises the user’s Attack and Sp. Atk by six stat ranks when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Critical Crit 9 Applies the Critical Hit Next effect to the user when it lands a critical hit. | 3 | 10 |
| Do Not Defy Me!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 3 | 10 |
| Surf: Brain Gain 9 Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Superduper Effective 5 Powers up moves that are super effective. | 3 | 8 |
| Sand Blaster 9 Powers up the user’s sync move during a sandstorm. | 3 | 10 |
| Icy Wind: Stupefy 9 Lowers the target’s Sp. Def by one stat rank when a move targeting that opponent is successful. | 3 | 10 |
| Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 3 | 10 |
| Remembering the Past Ground Impact: Power +25 | 3 | 5 |
| Remembering the Past Ground Impact: Power +25 | 3 | 5 |
| Sand Castle 2 Reduces damage when the user is hit by an attack move during a sandstorm. | 2 | 10 |
| Attack +20 | 2 | 7 |
| Crushing Earthquake: Power +3 | 2 | 3 |
| Do Not Defy Me!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Surf: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 2 | 8 |
| Crushing Earthquake: Power +3 | 2 | 3 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 2 | 10 |
| Sands of Time 3 Quickly charges the move gauge during a sandstorm. | 2 | 10 |
| Sp. Atk +20 | 2 | 7 |
| Icy Wind: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sand Fortress The user’s stats cannot be lowered during a sandstorm. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Crushing Earthquake: Power +3 | 1 | 3 |
| Crushing Earthquake: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Surf: Power +3 | 1 | 3 |
| Surf: Power +3 | 1 | 3 |
| Surf: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Crushing Earthquake: Power +3 | 1 | 3 |
| Icy Wind: Accuracy +5 | 1 | 3 |
| Icy Wind: Power +3 | 1 | 3 |
| Icy Wind: Power +3 | 1 | 3 |
| Icy Wind: Power +3 | 1 | 3 |