Giovanni & Nidorino
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Tail
Critical hits land more easily. Has a chance (10%) of leaving the target poisoned.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Stomping Tantrum
This attack’s power is doubled when the user’s previous move failed.
Well, Well...
Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
World-Eroding Poison Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Take Hit: Opp Poisoned 2
Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.
Revenge Boost 4
Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Poison Tail: Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Well, Well...: Berserk Bunch 1 Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Toxic Hit (Speed ↑) 9 Raises the user’s Speed by one stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| World-Eroding Poison Impact: Power +25 | 3 | 5 |
| World-Eroding Poison Impact: Power +25 | 3 | 5 |
| Poison Tail: Power +3 | 2 | 3 |
| Poison Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| HP +20 | 2 | 4 |
| Tighten Up 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 7 |
| Well, Well...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Stomping Tantrum: Power +3 | 2 | 3 |
| Stomping Tantrum: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Team Sync Cure 9 Removes all status conditions from all allied sync pairs after using the user’s sync move. | 2 | 7 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Poison Tail: Power +3 | 1 | 3 |
| Poison Tail: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Poison Tail: Power +3 | 1 | 3 |
| Poison Tail: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Stomping Tantrum: Power +3 | 1 | 3 |
| Stomping Tantrum: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Stomping Tantrum: Power +3 | 1 | 3 |
| Stomping Tantrum: Power +3 | 1 | 3 |