Sygna Suit Giovanni & Nidoking
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Giovanni & Nidoking
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Mega Kick
No additional effect.
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Poison Jab
Has a chance (30%) of leaving the target poisoned.
World of Pain!
Raises the user’s Attack by six stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
Unstoppable Ambition Ground Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Giovanni’s Cunning
Normal-type moves become Ground-type moves. The user’s moves never miss.
Mysterious Gym Leader’s True Identity Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Turns the field of play’s zone into a Ground Zone after using the user’s Max Quake. (A Ground Zone powers up Ground-type attacks.)
MAX Double Down 5
Powers up the user’s max moves that are super effective.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Sygna Suit Giovanni & Nidoking
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Mega Kick
No additional effect.
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Poison Jab
Has a chance (30%) of leaving the target poisoned.
World of Pain!
Raises the user’s Attack by six stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
Unstoppable Ambition Ground Impact
No additional effect.
Max Quake
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Max Steelspike
Raises the Defense of all allied sync pairs by two stat ranks.
Max Ooze
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Giovanni’s Cunning
Normal-type moves become Ground-type moves. The user’s moves never miss.
Mysterious Gym Leader’s True Identity Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Turns the field of play’s zone into a Ground Zone after using the user’s Max Quake. (A Ground Zone powers up Ground-type attacks.)
MAX Double Down 5
Powers up the user’s max moves that are super effective.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| MAX Countdown 3 Reduces the user’s sync move countdown by three after using its max move. | 5 | 10 |
| First Aid 6 Restores the user’s HP by approximately 60% of its maximum HP the first time it is in a pinch each battle. | 5 | 10 |
| Max Move: Team Defense ↓ 2 Lowers the Defense of all opposing sync pairs by two stat ranks after using the user’s max move. | 4 | 9 |
| Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 4 | 10 |
| Critical Crit 9 Applies the Critical Hit Next effect to the user when it lands a critical hit. | 3 | 10 |
| Max Quake: Power +100 | 3 | 8 |
| Poison Jab: Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Max Ooze: Power +100 | 3 | 8 |
| Max Steelspike: Power +100 | 3 | 8 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 3 | 9 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Unstoppable Ambition Ground Impact: Power +25 | 3 | 5 |
| Unstoppable Ambition Ground Impact: Power +25 | 3 | 5 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 10 |
| Mega Kick: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +20 | 2 | 7 |
| Poison Jab: Superduper Effective 3 Powers up moves that are super effective. | 2 | 7 |
| Poison Jab: Power +3 | 2 | 4 |
| HP +20 | 2 | 4 |
| Iron Tail: Power +3 | 2 | 4 |
| Iron Tail: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Double Down 3 Powers up the user’s sync moves that are super effective. | 2 | 8 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 8 |
| Surging Sand 2 Powers up the user’s moves during a sandstorm. | 2 | 10 |
| MAX Super Preparation Applies the Supereffective ↑ Next effect to the user after using its max move. | 2 | 9 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Mega Kick: Power +3 | 1 | 4 |
| Mega Kick: Power +3 | 1 | 4 |
| Mega Kick: Power +3 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Poison Jab: Power +3 | 1 | 4 |
| Poison Jab: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Poison Jab: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Iron Tail: Power +3 | 1 | 4 |
| Iron Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Iron Tail: Power +3 | 1 | 4 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Speed +5 | 1 | 2 |
| World of Pain!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |