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SYNC PAIR DETAILS

Sygna Suit Giovanni & Nidoking

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Sygna Suit Giovanni & Nidoking

GroundStrikeEX role: SupportWeakness: PsychicJohto

Stats

HP813
Attack495
Defense169
Sp. Atk296
Sp. Def169
Speed391

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Mega Kick

Pokémon movePhysicalGroundPower 200Gauge 3

No additional effect.

Iron Tail

Pokémon movePhysicalSteelPower 158Gauge 3

Has a chance (30%) of lowering the target’s Defense by one stat rank.

Poison Jab

Pokémon movePhysicalPoisonPower 110Gauge 3

Has a chance (30%) of leaving the target poisoned.

World of Pain!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.

Unstoppable Ambition Ground Impact

Sync movePhysicalGroundPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Giovanni’s Cunning

Normal-type moves become Ground-type moves. The user’s moves never miss.

Mysterious Gym Leader’s True Identity Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Turns the field of play’s zone into a Ground Zone after using the user’s Max Quake. (A Ground Zone powers up Ground-type attacks.)

MAX Double Down 5

Powers up the user’s max moves that are super effective.

Hit the Gas 5

Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

Sygna Suit Giovanni & Nidoking

GroundStrikeEX role: SupportWeakness: PsychicJohto

Stats

HP813
Attack495
Defense169
Sp. Atk296
Sp. Def169
Speed391

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Mega Kick

Pokémon movePhysicalGroundPower 200Gauge 3

No additional effect.

Iron Tail

Pokémon movePhysicalSteelPower 158Gauge 3

Has a chance (30%) of lowering the target’s Defense by one stat rank.

Poison Jab

Pokémon movePhysicalPoisonPower 110Gauge 3

Has a chance (30%) of leaving the target poisoned.

World of Pain!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.

Unstoppable Ambition Ground Impact

Sync movePhysicalGroundPower 300

No additional effect.

Max Quake

Max movePhysicalGroundPower 480

Raises the Sp. Def of all allied sync pairs by two stat ranks.

Max Steelspike

Max movePhysicalSteelPower 480

Raises the Defense of all allied sync pairs by two stat ranks.

Max Ooze

Max movePhysicalPoisonPower 480

Raises the Sp. Atk of all allied sync pairs by two stat ranks.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Giovanni’s Cunning

Normal-type moves become Ground-type moves. The user’s moves never miss.

Mysterious Gym Leader’s True Identity Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Turns the field of play’s zone into a Ground Zone after using the user’s Max Quake. (A Ground Zone powers up Ground-type attacks.)

MAX Double Down 5

Powers up the user’s max moves that are super effective.

Hit the Gas 5

Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
MAX Countdown 3

Reduces the user’s sync move countdown by three after using its max move.

510
First Aid 6

Restores the user’s HP by approximately 60% of its maximum HP the first time it is in a pinch each battle.

510
Max Move: Team Defense ↓ 2

Lowers the Defense of all opposing sync pairs by two stat ranks after using the user’s max move.

49
Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

410
Critical Crit 9

Applies the Critical Hit Next effect to the user when it lands a critical hit.

310
Max Quake: Power +10038
Poison Jab: Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

310
Max Ooze: Power +10038
Max Steelspike: Power +10038
Super Syncer

Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.

39
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

310
Unstoppable Ambition Ground Impact: Power +2535
Unstoppable Ambition Ground Impact: Power +2535
Superduper Effective 2

Powers up moves that are super effective.

210
Mega Kick: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Attack +2027
Poison Jab: Superduper Effective 3

Powers up moves that are super effective.

27
Poison Jab: Power +324
HP +2024
Iron Tail: Power +324
Iron Tail: On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

28
Double Down 3

Powers up the user’s sync moves that are super effective.

28
Sands of Time 2

Quickly charges the move gauge during a sandstorm.

28
Surging Sand 2

Powers up the user’s moves during a sandstorm.

210
MAX Super Preparation

Applies the Supereffective ↑ Next effect to the user after using its max move.

29
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Speed +512
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15
Defense +512
Mega Kick: Power +314
Mega Kick: Power +314
Mega Kick: Power +314
Defense +512
Sp. Def +512
Headstrong

Attack cannot be lowered.

15
Poison Jab: Power +314
Poison Jab: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Poison Jab: Power +314
Speed +512
Iron Tail: Power +314
Iron Tail: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Iron Tail: Power +314
Sand Shelter

Protects the user from damage from a sandstorm.

15
Speed +512
World of Pain!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Sp. Def +512

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