Pokemas Lab
SYNC PAIR DETAILS

Giovanni (Classic)& Persian

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalSupportWeakness: FightingKanto

Stats

HP664
Attack260
Defense291
Sp. Atk260
Sp. Def294
Speed422

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Slash

Pokémon movePhysicalNormalPower 60Gauge 2

Critical hits land more easily.

Dire Hit All +

Trainer moveStatus−Uses 2

Raises the critical-hit rate of all allied sync pairs by two stat ranks.

Bite

Pokémon movePhysicalDarkPower 50Gauge 2

Has a chance (30%) of making the target flinch.

Enough!

Trainer moveStatus−Uses 1

Raises the Attack and Sp. Atk of all allied sync pairs by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

Perfectly Evil Normal Impact

Sync movePhysicalNormalPower 360

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Speedy Entry 2

Raises the user’s Speed by two stat ranks when it enters a battle.

Panic Button

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.

Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Enough!: Berserk Bunch 1

Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful.

310
On the Run 2

Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle.

310
Enough!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Team Sync Regen

Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.

37
Enough!: All Ramped Up 1

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

310
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

310
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

310
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Perfectly Evil Normal Impact: Power +2535
Perfectly Evil Normal Impact: Power +2535
Slash: Power +323
Slash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

210
Stamina Reserves 2

Charges the user’s move gauge by two the first time it is in a pinch each battle.

28
Defense +522
Enough!: Slippery 1

Raises the user’s evasiveness by one stat rank when its move is successful.

27
Bite: Power +323
Bite: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +3025
Amped Up 1

Raises the user’s Speed by one stat rank when it lands a critical hit.

210
Dire Hit All +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Speed +512
Defense +512
Sp. Def +512
HP +1012
Slash: Power +313
Slash: Power +313
Speed +512
Bite: Power +313
Sp. Def +512
Bite: Power +313
Speed +512
Sp. Def +512
Defense +512
HP +1012
Bite: Power +313
Bite: Power +313
HP +1012
Speed +512
Slash: Power +313
Slash: Power +313

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