Giovanni (Classic)& Persian
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Slash
Critical hits land more easily.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Bite
Has a chance (30%) of making the target flinch.
Enough!
Raises the Attack and Sp. Atk of all allied sync pairs by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Perfectly Evil Normal Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Speedy Entry 2
Raises the user’s Speed by two stat ranks when it enters a battle.
Panic Button
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Enough!: Berserk Bunch 1 Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| On the Run 2 Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle. | 3 | 10 |
| Enough!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 3 | 7 |
| Enough!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Perfectly Evil Normal Impact: Power +25 | 3 | 5 |
| Perfectly Evil Normal Impact: Power +25 | 3 | 5 |
| Slash: Power +3 | 2 | 3 |
| Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 2 | 10 |
| Stamina Reserves 2 Charges the user’s move gauge by two the first time it is in a pinch each battle. | 2 | 8 |
| Defense +5 | 2 | 2 |
| Enough!: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 2 | 7 |
| Bite: Power +3 | 2 | 3 |
| Bite: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +30 | 2 | 5 |
| Amped Up 1 Raises the user’s Speed by one stat rank when it lands a critical hit. | 2 | 10 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Slash: Power +3 | 1 | 3 |
| Slash: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Bite: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Slash: Power +3 | 1 | 3 |
| Slash: Power +3 | 1 | 3 |