Archer & Houndoom
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bite
Has a chance (30%) of making the target flinch.
X Attack
Raises the user’s Attack by two stat ranks.
Flame Charge
Raises the user’s Speed by one stat rank.
Don’t Care for That!
Reduces the user’s sync move countdown by one. Raises the Speed and evasiveness of all allied sync pairs by three stat ranks.
Regaining Evil Glory Dark Impact
The more the target’s Speed is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Archer’s Proposal
Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful. Lowers the Speed of all opposing sync pairs by two stat ranks after using the user’s sync move.
Head Start 1
Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
Hunter’s Instinct
The more the target’s Speed is lowered, the more it powers up the user’s moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Chase Down 5 Powers up the user’s moves when the target’s Speed is lowered. | 3 | 10 |
| Don’t Care for That!: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 3 | 10 |
| Speedster’s Sync 5 Powers up the user’s sync move when its Speed is raised. | 3 | 10 |
| Trip Wire 2 Lowers the Speed of all opposing sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Regaining Evil Glory Dark Impact: Power +25 | 3 | 5 |
| Regaining Evil Glory Dark Impact: Power +25 | 3 | 5 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Flame Charge: Power +3 | 2 | 3 |
| Don’t Care for That!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | 10 |
| Flame Charge: Scorching Touch 4 Has a chance (50%) of leaving the target burned when the user’s attack move against it is successful. | 2 | 8 |
| Flame Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 10 |
| Bite: Power +3 | 2 | 3 |
| Bite: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Superduper Effective 5 Powers up moves that are super effective. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Bite: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Flame Charge: Power +3 | 1 | 3 |
| Flame Charge: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Flame Charge: Power +3 | 1 | 3 |
| Flame Charge: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |