Proton & Golbat
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Confuse Ray
Leaves the target confused.
X Sp. Def All
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Air Slash
Has a chance (30%) of making the target flinch.
I’ll Show You Wrath!
Raises the Speed, accuracy, and critical-hit rate of all allied sync pairs by one stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Scariest and Cruelest Flying Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Proton’s Plan
Charges the user’s move gauge by one when its move is successful. Charges the user’s move gauge by one when it is hit by an attack move.
All Ramped Up 1
Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
Stop Hitting Yourself 5
Raises the chance that an opponent will attack themselves due to being confused.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| I’ll Show You Wrath!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 8 |
| Team Body-Bracing Infliction 2 Raises the Defense of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Team Sync Think 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle. | 3 | 10 |
| Curative Confusion 1 Restores the user’s HP when its attack move is successful against a confused opponent. | 3 | 10 |
| Mind Boggler 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent. | 3 | 10 |
| Scariest and Cruelest Flying Beam: Power +25 | 3 | 5 |
| Scariest and Cruelest Flying Beam: Power +25 | 3 | 5 |
| Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Air Slash: Accuracy +5 | 2 | 3 |
| I’ll Show You Wrath!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| I’ll Show You Wrath!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Air Slash: Power +4 | 2 | 3 |
| Defense +10 | 2 | 4 |
| Team Evasive Rush 1 Raises the evasiveness of all allied sync pairs by one stat rank after using the user’s sync move. | 2 | 8 |
| Team Speedy Entry 1 Raises the Speed of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 8 |
| Confuse Ray: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 8 |
| X Sp. Def All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| Air Slash: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Air Slash: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |