Hugh & Bouffalant
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Headbutt
Has a chance (30%) of making the target flinch.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Head Charge
The user also takes 25% of the damage it dealt to the target.
I’ll Take You On!
Raises the user’s Attack by four stat ranks. Raises the user’s Defense and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user.
Trusted Partners Head Charge
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Recoil Removal 4
Has a chance (50%) of negating recoil damage when using moves that have the recoil effect tag.
Reckless Boost 9
Powers up the user’s moves that have the recoil effect tag.
Hugh’s Determination
Except in certain circumstances, fully restores the user’s HP just before the user faints the first time each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Sync Power Flux The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move. | 3 | 10 |
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 3 | 10 |
| Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| I’ll Take You On!: Mighty Physical Boost 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful. | 3 | 10 |
| Initial Pinch Physical Boost 5 Increases the user’s Physical Moves ↑ Next effect by five ranks the first time it is in a pinch each battle. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Trusted Partners Head Charge: Power +25 | 3 | 5 |
| Trusted Partners Head Charge: Power +25 | 3 | 5 |
| Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 5 |
| Dire Hit +: Brawn Gain 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its move is successful. | 3 | 5 |
| Head Charge: Power +3 | 2 | 3 |
| Head Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +30 | 2 | 5 |
| Headbutt: Power +4 | 2 | 3 |
| Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Grass Guard Reduces damage when the user is attacked by Grass-type moves. | 2 | 10 |
| Head Charge: Power +3 | 2 | 3 |
| I’ll Take You On!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Attack +5 | 2 | 2 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 7 |
| Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 2 | 3 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Head Charge: Power +3 | 1 | 3 |
| Head Charge: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Headbutt: Power +4 | 1 | 3 |
| Headbutt: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Head Charge: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Headbutt: Power +4 | 1 | 3 |
| Headbutt: Power +4 | 1 | 3 |
| Attack +20 | 1 | 0 |
| Speed +20 | 1 | 0 |