Pokemas Lab
SYNC PAIR DETAILS

Hugh & Bouffalant

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalStrikeWeakness: FightingUnova

Stats

HP1085
Attack556
Defense160
Sp. Atk352
Sp. Def160
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Headbutt

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Head Charge

Pokémon movePhysicalNormalPower 200Gauge 3

The user also takes 25% of the damage it dealt to the target.

I’ll Take You On!

Trainer moveStatus−Uses 1

Raises the user’s Attack by four stat ranks. Raises the user’s Defense and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user.

Trusted Partners Head Charge

Sync movePhysicalNormalPower 360

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Recoil Removal 4

Has a chance (50%) of negating recoil damage when using moves that have the recoil effect tag.

Reckless Boost 9

Powers up the user’s moves that have the recoil effect tag.

Hugh’s Determination

Except in certain circumstances, fully restores the user’s HP just before the user faints the first time each battle.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

310
Sync Power Flux

The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move.

310
S-Move: HP Recovery (M) 2

Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.

310
Headbutt: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
I’ll Take You On!: Mighty Physical Boost 9

Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful.

310
Initial Pinch Physical Boost 5

Increases the user’s Physical Moves ↑ Next effect by five ranks the first time it is in a pinch each battle.

310
Sharp Entry 1

Raises the user’s critical-hit rate by one stat rank when it enters a battle.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Trusted Partners Head Charge: Power +2535
Trusted Partners Head Charge: Power +2535
Standfast 5

Reduces recoil damage received from using moves that have the recoil effect tag.

35
Dire Hit +: Brawn Gain 9

Increases the user’s Physical Moves ↑ Next effect by one rank when its move is successful.

35
Head Charge: Power +323
Head Charge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +3025
Headbutt: Power +423
Headbutt: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Grass Guard

Reduces damage when the user is attacked by Grass-type moves.

210
Head Charge: Power +323
I’ll Take You On!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Attack +522
Dire Hit +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Healthy Healing

Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

27
Standfast 5

Reduces recoil damage received from using moves that have the recoil effect tag.

23
Fierce Entry 2

Raises the user’s Attack by two stat ranks when it enters a battle.

23
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Headstrong

Attack cannot be lowered.

15
Speed +512
Defense +512
Head Charge: Power +313
Head Charge: Power +313
Speed +512
Sp. Def +512
Escape Artist

Prevents the user from becoming trapped.

15
Attack +512
Headbutt: Power +413
Headbutt: Power +413
Speed +512
Defense +512
Head Charge: Power +313
Attack +512
Sp. Def +512
HP +1012
Headbutt: Power +413
Headbutt: Power +413
Attack +2010
Speed +2010

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