Morty & Drifblim
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Shadow Ball
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Phantom Force
The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents’ moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.
Pierce the Veil!
Raises the user’s Attack by two stat ranks. Raises the user’s Attack by four stat ranks instead when it is affected by a status condition. Raises the user’s Sp. Atk and evasiveness by one stat rank. Raises the user’s Sp. Atk and evasiveness by two stat ranks instead when it is affected by a status condition.
Mystic Seer Phantom Force
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Shook 2
Raises the user’s Speed by two stat ranks the first time its HP drops to half or below each battle.
Last Word
The user uses Explosion immediately before fainting.
Benefactor
Transfers this sync pair’s stat increases to the sync pair that will switch in when this sync pair switches out.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Phantom Force: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Mystic Seer Phantom Force: Power +25 | 3 | 5 |
| Power Flux 3 The fuller the move gauge when moves are selected, the more this powers up moves. | 3 | 10 |
| Mystic Seer Phantom Force: Power +25 | 3 | 5 |
| Shifty Striker 1 Has a chance (20%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move. | 3 | 10 |
| Gritty 5 Powers up the user’s moves when it is affected by a status condition. | 3 | 8 |
| Pressure Cooker 9 Reduces the user’s sync move countdown by one when it is in a pinch. This effect can activate only once per battle. | 3 | 10 |
| Mad Strength 2 Has a chance (30%) of raising the user’s Attack by one stat rank when its attack move is successful. | 3 | 10 |
| Mystic Seer Phantom Force: Power +25 | 3 | 5 |
| Mystic Seer Phantom Force: Power +25 | 3 | 5 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 5 |
| Agile Entry 2 Raises the user’s evasiveness by two stat ranks when it enters a battle. | 3 | 5 |
| Phantom Force: Power +2 | 2 | 4 |
| Phantom Force: Power +2 | 2 | 4 |
| Demoralize 1 Lowers the Attack of all opposing sync pairs by one stat rank after using the user’s sync move. | 2 | 5 |
| Shadow Ball: Power +3 | 2 | 4 |
| Sp. Def +10 | 2 | 4 |
| Special Reserves 2 Raises the user’s Sp. Atk by two stat ranks the first time it is in a pinch each battle. | 2 | 8 |
| Phantom Force: Power +2 | 2 | 4 |
| Blind Spot The more the user’s evasiveness is raised, the more it powers up the user’s sync move. | 2 | 10 |
| Phantom Force: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Shadow Ball: Power +3 | 2 | 4 |
| Attack +10 | 2 | 5 |
| HP +20 | 2 | 4 |
| Pierce the Veil!: Mighty Command 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 2 | 3 |
| Ridicure 4 Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +10 | 1 | 4 |
| Sp. Atk +5 | 1 | 2 |
| Phantom Force: Power +2 | 1 | 4 |
| Sp. Def +20 | 1 | 8 |
| HP +10 | 1 | 2 |
| Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Shadow Ball: Power +2 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Shadow Ball: Power +2 | 1 | 4 |
| Defense +20 | 1 | 8 |
| Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Phantom Force: Power +2 | 1 | 4 |
| Phantom Force: Power +2 | 1 | 4 |
| Speed +10 | 1 | 4 |
| Pierce the Veil!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Shadow Ball: Power +2 | 1 | 4 |
| Shadow Ball: Power +2 | 1 | 4 |
| HP +20 | 1 | 4 |
| Attack +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |