Morty & Mismagius
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Astonish
Has a chance (30%) of making the target flinch.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Confuse Ray
Leaves the target confused.
I See You!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Tales of Mystery Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Master Healer 1
Increases the amount of HP restored by the user’s healing moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Unbending Defense cannot be lowered. | 3 | 8 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 3 | 8 |
| Astonish: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 7 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| I See You!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Tales of Mystery Ghost Beam: Power +25 | 3 | 5 |
| Tales of Mystery Ghost Beam: Power +25 | 3 | 5 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| Confuse Ray: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Toughen Up 1 Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 9 |
| Defense +10 | 2 | 4 |
| Stalwart Sp. Def cannot be lowered. | 2 | 8 |
| Potion: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Speed +10 | 2 | 4 |
| Astonish: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Tighten Up 1 Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 9 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| I See You!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Astonish: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Astonish: Power +2 | 1 | 3 |
| Confuse Ray: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Astonish: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Astonish: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Astonish: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Astonish: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |