Morty & Gastly
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ominous Wind
Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank.
X Sp. Atk All
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Full Heal
Removes all status conditions from an ally.
See the Unseen!
Raises the user’s evasiveness by two stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by one stat rank.
See What Others Cannot Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Swag Bag 1
Raises the chance of raising stat values with the additional effects of moves.
Group Slapdash 9
Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 3 | 7 |
| Ominous Wind: Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. | 3 | 9 |
| X Sp. Atk All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 9 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 3 | 8 |
| See the Unseen!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Full Heal: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| See What Others Cannot Ghost Beam: Power +25 | 3 | 5 |
| See What Others Cannot Ghost Beam: Power +25 | 3 | 5 |
| Ominous Wind: Power +4 | 2 | 3 |
| Ominous Wind: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Tighten Up 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 7 |
| Defense +5 | 2 | 2 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| X Sp. Atk All: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ominous Wind: Power +4 | 2 | 3 |
| See the Unseen!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ridicure 1 Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 2 | 8 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| HP +10 | 2 | 2 |
| Full Heal: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Ominous Wind: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Ominous Wind: Power +4 | 1 | 3 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Ominous Wind: Power +4 | 1 | 3 |
| Ominous Wind: Power +4 | 1 | 3 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |