Sygna Suit Morty & Ho-Oh
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flame Charge
Raises the user’s Speed by one stat rank.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Sunny Day
Makes the weather sunny.
Believe!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by one stat rank. In addition, raises the critical-hit rate of all allied sync pairs by one stat rank when the weather is sunny.
Rainbow-Hued Sacred Fire
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Until I Discover a New Future Exclusive Gym Battle Lucky Cookie 1
The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle.
Passives and Superawakening
Group Afflicter’s Advantage 1
Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by one stat rank the first time the user’s Pokémon uses a status move each battle.
A Golden Future Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a status move.
Team Sunbathe 9
Restores the HP of all allied sync pairs when the user uses a move while the weather is sunny.
Sync Damage Guard
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 5 | 10 |
| Sunburst Makes the weather sunny the first time the user enters a battle each battle. | 5 | 10 |
| Believe!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 4 | 10 |
| Sunny Day: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 4 | 10 |
| Team Gimme Five 1 Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by one stat rank the first time the user’s sync move is used each battle. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Sunny Day: Team Body-Bracing Infliction 2 Raises the Defense of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Sunny Day: Team Mind-Bracing Infliction 2 Raises the Sp. Def of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Potion: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Sunbathe 9 Restores the user’s HP when it uses a move while the weather is sunny. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 9 |
| Rainbow-Hued Sacred Fire: Power +25 | 3 | 5 |
| Rainbow-Hued Sacred Fire: Power +25 | 3 | 5 |
| Flame Charge: Power +4 | 2 | 3 |
| Flame Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Flame Charge: Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. | 2 | 9 |
| HP +20 | 2 | 4 |
| Flame Charge: Power +4 | 2 | 3 |
| Sunny Day: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Potion: Friend Mend 9 When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 2 | 8 |
| Potion: Friend Care 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| Sunny Disposition The user’s stats cannot be lowered when the weather is sunny. | 2 | 8 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Flame Charge: Power +4 | 1 | 3 |
| Flame Charge: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Flame Charge: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Believe!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |