Kiawe & Arcanine
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ember
Has a chance (10%) of leaving the target burned.
Will-O-Wisp
Leaves the target burned.
Fire Spin
Leaves the target trapped.
Come On By!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s accuracy and critical-hit rate by two stat ranks.
Dancing Together Inferno Overdrive
This attack’s power increases when the target is burned.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Extend Range
When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
Hit Burned Opp: Sp. Atk ↓ 9
Lowers the target’s Sp. Atk by one stat rank when the user’s attack move is successful against a burned opponent.
Hit Trapped Opp: Sp. Def ↓ 9
Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against targets that are trapped.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit Burned Opp: Attack ↓ 9 Lowers the target’s Attack by one stat rank when the user’s attack move is successful against a burned opponent. | 3 | 9 |
| Power Play The more the target’s stats are lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Terrify 2 Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Come On By!: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 3 | 10 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 3 | 10 |
| Hit Trapped Opp: Speed ↓ 9 Lowers the target’s Speed by one stat rank when the user’s attack move is successful against targets that are trapped. | 3 | 9 |
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 9 |
| Dancing Together Inferno Overdrive: Power +25 | 3 | 5 |
| Dancing Together Inferno Overdrive: Power +25 | 3 | 5 |
| Ember: Power +4 | 2 | 3 |
| Ember: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Will-O-Wisp: Accuracy +10 | 2 | 5 |
| Will-O-Wisp: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Scorcher 2 Increases the amount of damage an opponent takes from being burned. | 2 | 10 |
| Come On By!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Stationary Target 3 Powers up the user’s moves when the target is trapped. | 2 | 8 |
| Pokey Trap 5 Increases the amount of damage an opponent takes from being trapped. | 2 | 10 |
| Fire Spin: Power +3 | 2 | 3 |
| Fire Spin: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fire Spin: Accuracy +10 | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Ember: Power +4 | 1 | 3 |
| Ember: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Ember: Power +4 | 1 | 3 |
| Ember: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Fire Spin: Power +3 | 1 | 3 |
| Fire Spin: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Fire Spin: Power +3 | 1 | 3 |
| Fire Spin: Power +3 | 1 | 3 |