Pokemas Lab
SYNC PAIR DETAILS

Falkner & Swellow

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FlyingSupportWeakness: IceJohto

Stats

HP818
Attack153
Defense304
Sp. Atk117
Sp. Def303
Speed416

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Air Slash

Pokémon moveSpecialFlyingPower 54Gauge 2

Has a chance (30%) of making the target flinch.

Dire Hit All +

Trainer moveStatus−Uses 2

Raises the critical-hit rate of all allied sync pairs by two stat ranks.

Fly

Pokémon movePhysicalFlyingPower 202Uses 3

The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.

Soar!

Trainer moveStatus−Uses 2

Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the user’s Speed by one stat rank.

Magnificent Winds Aerial Ace

Sync movePhysicalFlyingPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Gutsy Sky-Soaring Wings Exclusive Gym Battle Lucky Cookie 1

The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Applies the Enduring effect to the user if its HP is full when it enters a battle.

Passives and Superawakening

Ridicure 4

Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.

Fail Forward 1

Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.

Group Slapdash 9

Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Fly: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Group Gloat 9

Raises the Attack, Sp. Atk—or both—of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.

310
Air Slash: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Sync Cure

Removes all status conditions from the user after using its sync move.

38
Sync Quickening 1

Restores one MP of the user’s moves that have the quick move effect tag after using its sync move.

37
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

39
Haste

Speed cannot be lowered.

310
Magnificent Winds Aerial Ace: Power +2535
Magnificent Winds Aerial Ace: Power +2535
Soar!: Shielded 2

Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful.

35
Soar!: Barricade Buddies 2

Raises the Sp. Def of all allied sync pairs by two stat ranks when the user’s move is successful.

35
Sp. Def +522
Fly: MP Refresh 1

Has a chance (20%) of restoring one MP of the user’s move when that move is successful.

25
Group Spectacle 9

Raises the accuracy of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.

28
HP +2024
Air Slash: Accuracy +525
Air Slash: Foul Fighting 5

Powers up the user’s moves against targets that are flinching, confused, or trapped.

27
Inertia

The more the user’s Speed is raised, the more it powers up the user’s sync move.

28
Soar!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Speed +2027
HP +1022
Defense +1024
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

28
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

23
Soar!: Slippery 2

Raises the user’s evasiveness by two stat ranks when its move is successful.

23
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Def +512
Fly: Power +213
Sp. Atk +512
Fly: Power +213
Fly: Power +213
Fly: Power +213
Air Slash: Power +314
Air Slash: Power +314
Attack +512
Air Slash: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

15
Sp. Def +512
HP +1012
Defense +512
Fly: Power +213
Soar!: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

17
Fly: Power +213
Air Slash: Power +314
Attack +512
Air Slash: Power +314
Dire Hit All +: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Defense +2010
Sp. Def +2010

Pokemas Lab is an unofficial fan site for Pokémon Masters EX.

This site is not affiliated with The Pokémon Company, Nintendo, Creatures, GAME FREAK, DeNA, or their affiliates.

Pokémon, Pokémon Masters EX, and game names, images, and trademarks belong to their respective rights holders.

We aim to provide accurate data but do not guarantee its completeness, accuracy, or currency. Game updates may change actual behavior.

External sites and videos are the responsibility of their respective operators and creators. This site is not responsible for their content.

About & contact · About the data · Privacy policy ·

© 2026 SciPocket