Falkner & Swellow
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Air Slash
Has a chance (30%) of making the target flinch.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Fly
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.
Soar!
Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the user’s Speed by one stat rank.
Magnificent Winds Aerial Ace
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Gutsy Sky-Soaring Wings Exclusive Gym Battle Lucky Cookie 1
The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Applies the Enduring effect to the user if its HP is full when it enters a battle.
Passives and Superawakening
Ridicure 4
Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.
Fail Forward 1
Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.
Group Slapdash 9
Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fly: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Group Gloat 9 Raises the Attack, Sp. Atk—or both—of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Air Slash: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 3 | 8 |
| Sync Quickening 1 Restores one MP of the user’s moves that have the quick move effect tag after using its sync move. | 3 | 7 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 9 |
| Haste Speed cannot be lowered. | 3 | 10 |
| Magnificent Winds Aerial Ace: Power +25 | 3 | 5 |
| Magnificent Winds Aerial Ace: Power +25 | 3 | 5 |
| Soar!: Shielded 2 Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 5 |
| Soar!: Barricade Buddies 2 Raises the Sp. Def of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 5 |
| Sp. Def +5 | 2 | 2 |
| Fly: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 2 | 5 |
| Group Spectacle 9 Raises the accuracy of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 2 | 8 |
| HP +20 | 2 | 4 |
| Air Slash: Accuracy +5 | 2 | 5 |
| Air Slash: Foul Fighting 5 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 2 | 7 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 2 | 8 |
| Soar!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speed +20 | 2 | 7 |
| HP +10 | 2 | 2 |
| Defense +10 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 8 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 2 | 3 |
| Soar!: Slippery 2 Raises the user’s evasiveness by two stat ranks when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Fly: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Fly: Power +2 | 1 | 3 |
| Fly: Power +2 | 1 | 3 |
| Fly: Power +2 | 1 | 3 |
| Air Slash: Power +3 | 1 | 4 |
| Air Slash: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Air Slash: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Fly: Power +2 | 1 | 3 |
| Soar!: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Fly: Power +2 | 1 | 3 |
| Air Slash: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Air Slash: Power +3 | 1 | 4 |
| Dire Hit All +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +20 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |