Falkner & Noctowl
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Air Cutter
Critical hits land more easily.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Dreamlike Hypnosis
Activation Condition: When any allies’ attack moves hit a total of five times while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Leaves all opposing sync pairs either flinching, confused, or trapped. Puts all opposing sync pairs to sleep. Raises one of the following stats of all allied sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
We Can Still Fly!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Silent Wings Flying Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Use Status P-Move: Team Attack ↓ 9
Lowers the Attack of all opposing sync pairs by one stat rank when the user’s Pokémon uses a status move.
Use Status P-Move: Team Sp. Atk ↓ 9
Lowers the Sp. Atk of all opposing sync pairs by one stat rank when the user’s Pokémon uses a status move.
Team Wide Awake
Prevents all allied sync pairs from falling asleep.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit: Team Attack ↑ 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Hit Inter Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a flinching, confused, or trapped opponent. | 3 | 10 |
| Air Cutter: Staggering 3 Has a chance (40%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Hit: Team Sp. Atk ↑ 9 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Silent Wings Flying Beam: Power +25 | 3 | 5 |
| Silent Wings Flying Beam: Power +25 | 3 | 5 |
| Air Cutter: Power +4 | 2 | 3 |
| Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. | 2 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Air Cutter: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 7 |
| Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 8 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| We Can Still Fly!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Air Cutter: Power +4 | 1 | 3 |
| Air Cutter: Power +4 | 1 | 3 |
| Air Cutter: Accuracy +5 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Air Cutter: Power +4 | 1 | 3 |
| Air Cutter: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Acuity Accuracy cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |