Pokemas Lab
SYNC PAIR DETAILS

Fantina & Mismagius

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GhostStrikeWeakness: DarkSinnoh

Stats

HP665
Attack169
Defense171
Sp. Atk467
Sp. Def225
Speed448

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Ominous Wind

Pokémon moveSpecialGhostPower 56Gauge 2

Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank.

X Sp. Atk

Trainer moveStatus−Uses 2

Raises the user’s Sp. Atk by two stat ranks.

Shadow Ball

Pokémon moveSpecialGhostPower 118Gauge 3

Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.

Dance with Me!

Trainer moveStatus−Uses 2

Charges the user’s move gauge by three. Raises the user’s critical-hit rate by one stat rank.

Soulful Dancer Shadow Ball

Sync moveSpecialGhostPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Backfire 2

Lowers the Attack and Sp. Atk of all opposing sync pairs by two stat ranks just before the user faints.

Bulk Buster 4

The larger the target’s percentage of remaining HP, the more it powers up the user’s moves.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

37
Shadow Ball: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

36
Swag Bag 1

Raises the chance of raising stat values with the additional effects of moves.

37
Power Flux 5

The fuller the move gauge when moves are selected, the more this powers up moves.

310
Soulful Dancer Shadow Ball: Power +2535
Critical Strike 2

Powers up the user’s attacks when they become critical hits.

39
Soulful Dancer Shadow Ball: Power +2535
Guilt Trip 2

Lowers the Sp. Def of all opposing sync pairs by two stat ranks just before the user faints.

310
Soulful Dancer Shadow Ball: Power +2535
Soulful Dancer Shadow Ball: Power +2535
Dance with Me!: Super Preparation 9

Applies the Supereffective ↑ Next effect to the user when its move is successful.

35
Smarty-Pants

The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.

35
Defense +1024
HP +2024
On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

27
Ominous Wind: Power +424
Speed +2027
Swag Bag 1

Raises the chance of raising stat values with the additional effects of moves.

27
Critical Will 6

Has a chance (70%) of raising the user’s Sp. Def by one stat rank when its move is a critical hit.

210
Ominous Wind: Power +424
Sp. Def +2026
Ominous Wind: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Shadow Ball: Power +324
Sp. Atk +2026
Sharp Entry 1

Raises the user’s critical-hit rate by one stat rank when it enters a battle.

23
Mind Games 4

Has a chance (50%) of lowering the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.

23
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
HP +1012
Speed +1014
Shadow Ball: Power +314
Shadow Ball: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

16
Shadow Ball: Power +314
Speed +512
Sp. Def +512
Defense +1014
HP +1012
Ominous Wind: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Ominous Wind: Power +414
Defense +512
Ominous Wind: Power +414
Ominous Wind: Power +414
Dance with Me!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Speed +512
Shadow Ball: Power +314
Shadow Ball: Power +314
X Sp. Atk: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Sp. Atk +2010
Speed +2010

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