Aaron & Vespiquen
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Attack Order
Critical hits land more easily.
Heal Order
Restores the user’s HP by approximately 50% of its maximum HP.
Defend Order
Raises the user’s Defense and Sp. Def by one stat rank.
Cool, Right?!
Raises the Attack of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.
Perfect Swarm Attack Order
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stat Share 9
When a status move used by the user’s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
“Heals” Move: Team HP Recovery (M) 1
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heals effect tag.
Move Gauge Refresh 4
Has a chance (50%) of charging the user’s move gauge by one when its move is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Team Full-Bracing Infliction 1 Raises the Defense and Sp. Def of all allied sync pairs by one stat rank the first time the user’s Pokémon uses a status move each battle. | 3 | 9 |
| Team Strengthening Heal 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heals effect tag. This effect can activate only once per battle. | 3 | 10 |
| HP +40 | 3 | 7 |
| Cool, Right?!: Precision Pals 1 Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 7 |
| Healthy Buffer 5 Reduces damage when the user is hit by an attack move when its HP is full. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Attack Order: Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Perfect Swarm Attack Order: Power +25 | 3 | 5 |
| Perfect Swarm Attack Order: Power +25 | 3 | 5 |
| Sp. Def +10 | 2 | 4 |
| Defend Order: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Insect Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Bug Zone. | 2 | 10 |
| Insect Acceleration 2 Quickly charges the move gauge when the zone is a Bug Zone. | 2 | 9 |
| Attack Order: Power +3 | 2 | 3 |
| Cool, Right?!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Heal Order: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Attack Order: Power +3 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Attack Order: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Attack Order: Power +3 | 1 | 3 |
| Attack Order: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Attack Order: Power +3 | 1 | 3 |