Bertha & Hippowdon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sand Tomb
Leaves the target trapped.
Stealth Rock
Applies Rock Damage Field to the opponents’ field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
Sandstorm
Causes a sandstorm.
Quite Something!
Raises the user’s Defense and Sp. Def by one stat rank. Raises the critical-hit rate of all allied sync pairs by one stat rank. In addition, raises the Defense and Sp. Def of all allied sync pairs by one stat rank during a sandstorm.
Team Effort Earthquake
This attack’s power increases during a sandstorm.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sand Summoner
Causes a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm.
Sand Slinger 9
Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful during a sandstorm.
Pokey Trap 5
Increases the amount of damage an opponent takes from being trapped.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Gritty Guardian 3 Has a chance (40%) of raising the user’s Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. | 3 | 10 |
| Sand Tomb: Sand Slinger 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful during a sandstorm. | 3 | 8 |
| Trap and Sync 5 Powers up the user’s sync move against targets that are trapped. | 3 | 8 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Sand Blaster 9 Powers up the user’s sync move during a sandstorm. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Sand Castle 2 Reduces damage when the user is hit by an attack move during a sandstorm. | 3 | 10 |
| Sandstorm: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Team Effort Earthquake: Power +25 | 3 | 5 |
| Team Effort Earthquake: Power +25 | 3 | 5 |
| Sand Tomb: Accuracy +10 | 2 | 5 |
| Sand Tomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Shifting Sand Raises the user’s evasiveness by one stat rank during a sandstorm. | 2 | 7 |
| Stealth Rock: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Quite Something!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quite Something!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| Sand Tomb: Power +4 | 2 | 3 |
| Sand Tomb: Power +4 | 2 | 3 |
| Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sand Tomb: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sand Tomb: Power +4 | 1 | 3 |
| Sand Tomb: Accuracy +5 | 1 | 3 |
| HP +10 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sand Tomb: Power +4 | 1 | 3 |