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SYNC PAIR DETAILS

Riley & Lucario

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Riley & Lucario

FightingSprintEX role: StrikeWeakness: FireSinnoh

Stats

HP831
Attack510
Defense172
Sp. Atk510
Sp. Def172
Speed503

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Close Combat

Pokémon movePhysicalFightingPower 148Gauge 3

Lowers the user’s Defense and Sp. Def by one stat rank.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Iron Tail

Pokémon movePhysicalSteelPower 158Gauge 3

Has a chance (30%) of lowering the target’s Defense by one stat rank.

Testing Our Skills!

Trainer moveStatus−Uses 1

Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Attack by four stat ranks. Raises the user’s Defense and Sp. Def by two stat ranks.

Aura Driven Fighting Impact

Sync movePhysicalFightingPower 240

The more the user’s Speed is raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

MAX Countdown 3

Reduces the user’s sync move countdown by three after using its max move.

Dashing Team 9

Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.

Unflappable

Prevents the user from flinching.

Riley & Lucario

FightingSprintEX role: StrikeWeakness: FireSinnoh

Stats

HP831
Attack510
Defense172
Sp. Atk510
Sp. Def172
Speed503

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Close Combat

Pokémon movePhysicalFightingPower 148Gauge 3

Lowers the user’s Defense and Sp. Def by one stat rank.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Iron Tail

Pokémon movePhysicalSteelPower 158Gauge 3

Has a chance (30%) of lowering the target’s Defense by one stat rank.

Testing Our Skills!

Trainer moveStatus−Uses 1

Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Attack by four stat ranks. Raises the user’s Defense and Sp. Def by two stat ranks.

Aura Driven Fighting Impact

Sync movePhysicalFightingPower 240

The more the user’s Speed is raised, the greater the power of this attack.

Max Knuckle

Max movePhysicalFightingPower 480

Raises the Attack of all allied sync pairs by two stat ranks.

Max Steelspike

Max movePhysicalSteelPower 480

Raises the Defense of all allied sync pairs by two stat ranks.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

MAX Countdown 3

Reduces the user’s sync move countdown by three after using its max move.

Dashing Team 9

Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.

Unflappable

Prevents the user from flinching.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Testing Our Skills!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Brawn Sync 5

Powers up the user’s sync move when its Attack is raised.

310
Sharp Entry 1

Raises the user’s critical-hit rate by one stat rank when it enters a battle.

310
Amped Up 1

Raises the user’s Speed by one stat rank when it lands a critical hit.

310
Max Knuckle: Power +10038
Super Syncer

Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.

310
Max Steelspike: Power +10038
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

310
Aura Driven Fighting Impact: Power +2535
Aura Driven Fighting Impact: Power +2535
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Iron Tail: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Testing Our Skills!: Shielding Strikes 1

Raises the user’s Defense by one stat rank when its move is successful.

27
Close Combat: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Stalwart

Sp. Def cannot be lowered.

25
Dire Hit +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Unbending

Defense cannot be lowered.

25
Dire Hit +: Fleet Feet 1

Raises the user’s Speed by one stat rank when its move is successful.

27
Sync Freebie

Applies the Free Move Next effect to the user after using its sync move.

27
Iron Tail: Accuracy +1025
Iron Tail: On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

27
Pinpoint Entry 1

Raises the user’s accuracy by one stat rank when it enters a battle.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Sp. Def +512
Attack +512
Iron Tail: Power +313
Iron Tail: Power +313
Defense +512
Attack +512
Close Combat: Power +313
Close Combat: Power +313
Speed +512
Attack +512
Escape Artist

Prevents the user from becoming trapped.

15
Close Combat: Power +313
Close Combat: Power +313
Close Combat: Power +313
Defense +512
HP +1012
Iron Tail: Power +313
Iron Tail: Power +313
Iron Tail: Power +313
Sand Shelter

Protects the user from damage from a sandstorm.

15

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