Riley & Lucario
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Riley & Lucario
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Close Combat
Lowers the user’s Defense and Sp. Def by one stat rank.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Testing Our Skills!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Attack by four stat ranks. Raises the user’s Defense and Sp. Def by two stat ranks.
Aura Driven Fighting Impact
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
MAX Countdown 3
Reduces the user’s sync move countdown by three after using its max move.
Dashing Team 9
Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
Unflappable
Prevents the user from flinching.
Riley & Lucario
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Close Combat
Lowers the user’s Defense and Sp. Def by one stat rank.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Testing Our Skills!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Attack by four stat ranks. Raises the user’s Defense and Sp. Def by two stat ranks.
Aura Driven Fighting Impact
The more the user’s Speed is raised, the greater the power of this attack.
Max Knuckle
Raises the Attack of all allied sync pairs by two stat ranks.
Max Steelspike
Raises the Defense of all allied sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
MAX Countdown 3
Reduces the user’s sync move countdown by three after using its max move.
Dashing Team 9
Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
Unflappable
Prevents the user from flinching.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Testing Our Skills!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Brawn Sync 5 Powers up the user’s sync move when its Attack is raised. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Amped Up 1 Raises the user’s Speed by one stat rank when it lands a critical hit. | 3 | 10 |
| Max Knuckle: Power +100 | 3 | 8 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Max Steelspike: Power +100 | 3 | 8 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Aura Driven Fighting Impact: Power +25 | 3 | 5 |
| Aura Driven Fighting Impact: Power +25 | 3 | 5 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Iron Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Testing Our Skills!: Shielding Strikes 1 Raises the user’s Defense by one stat rank when its move is successful. | 2 | 7 |
| Close Combat: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Dire Hit +: Fleet Feet 1 Raises the user’s Speed by one stat rank when its move is successful. | 2 | 7 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 2 | 7 |
| Iron Tail: Accuracy +10 | 2 | 5 |
| Iron Tail: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Iron Tail: Power +3 | 1 | 3 |
| Iron Tail: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Close Combat: Power +3 | 1 | 3 |
| Close Combat: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Close Combat: Power +3 | 1 | 3 |
| Close Combat: Power +3 | 1 | 3 |
| Close Combat: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Iron Tail: Power +3 | 1 | 3 |
| Iron Tail: Power +3 | 1 | 3 |
| Iron Tail: Power +3 | 1 | 3 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |