Pokemas Lab
SYNC PAIR DETAILS

Valerie & Mawile

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FairyStrikeWeakness: GroundKalos

Stats

HP718
Attack551
Defense194
Sp. Atk352
Sp. Def173
Speed316

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Play Rough

Pokémon movePhysicalFairyPower 133Gauge 3

Has a chance (10%) of lowering the target’s Attack by one stat rank.

Swords Dance

Pokémon moveStatusNormalGauge 2

Raises the user’s Attack by two stat ranks.

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Might You Forgive Me?

Trainer moveStatus−Uses 2

Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by two stat ranks.

So Enchanting Fairy Impact

Sync movePhysicalFairyPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Super Infliction 9

Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.

Vigilance

Protects the user against critical hits.

Headstrong

Attack cannot be lowered.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

310
Fierce Entry 2

Raises the user’s Attack by two stat ranks when it enters a battle.

310
Super Freebie 2

Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.

310
Double Down 5

Powers up the user’s sync moves that are super effective.

38
So Enchanting Fairy Impact: Power +2535
Iron Head: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
So Enchanting Fairy Impact: Power +2535
Swords Dance: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

310
So Enchanting Fairy Impact: Power +2535
So Enchanting Fairy Impact: Power +2535
Play Rough: Accuracy +1025
Play Rough: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Brawn Sync 3

Powers up the user’s sync move when its Attack is raised.

28
Iron Head: Power +323
Iron Head: Power +323
Terrify 1

Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.

28
Attack +1024
Iron Head: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Might You Forgive Me?: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Play Rough: Power +323
Swords Dance: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Play Rough: On a Roll 3

Raises the chance of lowering stat values with the additional effects of the user’s moves.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Speed +512
Attack +512
Defense +512
Play Rough: Power +313
Play Rough: Power +313
Play Rough: Power +313
Speed +512
Attack +512
Sand Shelter

Protects the user from damage from a sandstorm.

15
HP +1012
Iron Head: Power +313
Speed +512
Iron Head: Power +313
Speed +512
Iron Head: Power +313
HP +1012
Speed +512
Attack +512
Play Rough: Power +313
HP +1012

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