Valerie & Mawile
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Play Rough
Has a chance (10%) of lowering the target’s Attack by one stat rank.
Swords Dance
Raises the user’s Attack by two stat ranks.
Iron Head
Has a chance (30%) of making the target flinch.
Might You Forgive Me?
Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by two stat ranks.
So Enchanting Fairy Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Super Infliction 9
Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.
Vigilance
Protects the user against critical hits.
Headstrong
Attack cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Super Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 3 | 10 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 8 |
| So Enchanting Fairy Impact: Power +25 | 3 | 5 |
| Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| So Enchanting Fairy Impact: Power +25 | 3 | 5 |
| Swords Dance: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| So Enchanting Fairy Impact: Power +25 | 3 | 5 |
| So Enchanting Fairy Impact: Power +25 | 3 | 5 |
| Play Rough: Accuracy +10 | 2 | 5 |
| Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Brawn Sync 3 Powers up the user’s sync move when its Attack is raised. | 2 | 8 |
| Iron Head: Power +3 | 2 | 3 |
| Iron Head: Power +3 | 2 | 3 |
| Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 2 | 8 |
| Attack +10 | 2 | 4 |
| Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Might You Forgive Me?: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Play Rough: Power +3 | 2 | 3 |
| Swords Dance: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Play Rough: On a Roll 3 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Play Rough: Power +3 | 1 | 3 |
| Play Rough: Power +3 | 1 | 3 |
| Play Rough: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| HP +10 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Play Rough: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |