Lana & Lanturn
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Pulse
Has a chance (20%) of leaving the target confused.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Scald
Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned.
I’m Serious!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Emotions in the Vast Sea Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Triage Tank 4
Has a chance (50%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
Super Interference 1
Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
Water Guard
Reduces damage when the user is attacked by Water-type moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Water Pulse: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Easy Pickings 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Scald: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Hit Burned Opp: Stat ↓ 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 3 | 10 |
| I’m Serious!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Emotions in the Vast Sea Water Beam: Power +25 | 3 | 5 |
| Emotions in the Vast Sea Water Beam: Power +25 | 3 | 5 |
| Water Pulse: Power +4 | 2 | 3 |
| Water Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. | 2 | 8 |
| Scald: Power +3 | 2 | 3 |
| Scald: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +5 | 2 | 2 |
| Speed +10 | 2 | 4 |
| Sp. Def +5 | 2 | 2 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 7 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| I’m Serious!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| I’m Serious!: Fleet Feet 1 Raises the user’s Speed by one stat rank when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Water Pulse: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Scald: Power +3 | 1 | 3 |
| Scald: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Scald: Power +3 | 1 | 3 |
| Scald: Power +3 | 1 | 3 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Water Pulse: Power +4 | 1 | 3 |