Pokemas Lab
SYNC PAIR DETAILS

Lana & Lanturn

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterSupportWeakness: GroundAlola

Stats

HP815
Attack204
Defense298
Sp. Atk250
Sp. Def300
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Pulse

Pokémon moveSpecialWaterPower 56Gauge 2

Has a chance (20%) of leaving the target confused.

Mini Potion All

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Scald

Pokémon moveSpecialWaterPower 104Gauge 3

Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned.

I’m Serious!

Trainer moveStatus−Uses 2

Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.

Emotions in the Vast Sea Water Beam

Sync moveSpecialWaterPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Triage Tank 4

Has a chance (50%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.

Super Interference 1

Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.

Water Guard

Reduces damage when the user is attacked by Water-type moves.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Water Pulse: Aggravation 2

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Easy Pickings 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
Scald: Hostile Environment 1

Raises the chance of inflicting status conditions with the additional effects of moves.

310
Hit Burned Opp: Stat ↓ 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
Mini Potion All: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Mini Potion All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Interference Immunity

Prevents the user from flinching, becoming confused, or becoming trapped.

310
I’m Serious!: Critical Squad 1

Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful.

310
Emotions in the Vast Sea Water Beam: Power +2535
Emotions in the Vast Sea Water Beam: Power +2535
Water Pulse: Power +423
Water Pulse: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Stop Hitting Yourself 5

Raises the chance that an opponent will attack themselves due to being confused.

28
Scald: Power +323
Scald: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Speed +522
Speed +1024
Sp. Def +522
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

27
Lithe

Prevents the user from getting paralyzed.

25
I’m Serious!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
I’m Serious!: Fleet Feet 1

Raises the user’s Speed by one stat rank when its move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
HP +1012
Defense +512
Sp. Def +512
Speed +512
Water Pulse: Power +413
Water Pulse: Power +413
HP +1012
Sp. Atk +512
Scald: Power +313
Scald: Power +313
Defense +512
Sp. Def +512
Scald: Power +313
Scald: Power +313
Unflappable

Prevents the user from flinching.

15
Defense +512
HP +1012
Sp. Atk +512
Water Pulse: Power +413
Water Pulse: Power +413

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