Lana & Cloyster
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Pulse
Has a chance (20%) of leaving the target confused.
Alola Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Defensive) to the allied field of play. Alola Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Perfect Day to Fish!
Raises the evasiveness of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Grow Large and Sharp Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Vigorous Splashing
Powers up the Water-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
The Captain of Brooklet Hill Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Alola Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Alola Circle (Defensive) when Alola Circle (Defensive) is applied to the allied field of play.
Adrenaline 1
Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
Look Alive 9
Raises the user’s evasiveness by one stat rank when it is hit by an attack move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Triage Tank 9 Restores the user’s HP when it is hit by an attack move. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Alola Solidarity: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 3 | 10 |
| Water Pulse: Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Rainy: Team S-Moves ↑ 2 Powers up the sync moves of all allied sync pairs when the weather is rainy. | 3 | 10 |
| Grow Large and Sharp Water Beam: Power +25 | 3 | 5 |
| Grow Large and Sharp Water Beam: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| HP +20 | 2 | 4 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 2 | 8 |
| Perfect Day to Fish!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Fast Runner Evasiveness cannot be lowered. | 2 | 5 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 8 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 10 |
| Water Pulse: Power +4 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| Water Pulse: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Water Pulse: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |