Hala & Crabominable
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ice Hammer
Lowers the user’s Speed by one stat rank.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Brick Break
Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.
Make ’Em Holla!
Raises the user’s Attack by six stat ranks. Raises the user’s accuracy by one stat rank. Applies the Enduring effect to the user.
Abominable Ice Hammer
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Slow Windup 1
Powers up the user’s moves when its Speed is lowered.
Headstrong
Attack cannot be lowered.
First Aid 6
Restores the user’s HP by approximately 60% of its maximum HP the first time it is in a pinch each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 10 |
| Abominable Ice Hammer: Power +25 | 3 | 5 |
| Brick Break: Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 3 | 8 |
| Abominable Ice Hammer: Power +25 | 3 | 5 |
| Hasty Hail 2 Quickly charges the move gauge during a hailstorm. | 3 | 8 |
| Invigorating Hail 2 Powers up the user’s moves during a hailstorm. | 3 | 10 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 3 | 10 |
| Make ’Em Holla!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 3 | 10 |
| Abominable Ice Hammer: Power +25 | 3 | 5 |
| Abominable Ice Hammer: Power +25 | 3 | 5 |
| Ice Hammer: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ice Hammer: Accuracy +10 | 2 | 6 |
| Ice Hammer: Power +3 | 2 | 4 |
| Brick Break: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 2 | 10 |
| Brick Break: Power +4 | 2 | 3 |
| Healing Hail 1 Restores the user’s HP whenever its Pokémon takes an action during a hailstorm. | 2 | 8 |
| Brick Break: Power +4 | 2 | 3 |
| Attack +10 | 2 | 4 |
| Attack +10 | 2 | 4 |
| Ice Hammer: Power +3 | 2 | 4 |
| Ice Hammer: Power +3 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Ice Hammer: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Brick Break: Power +4 | 1 | 3 |
| Brick Break: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Brick Break: Power +4 | 1 | 3 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Snow Shelter Protects the user from damage from a hailstorm. | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Make ’Em Holla!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |