Lucas & Torterra
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Earthquake
No additional effect.
Ground Wish
Turns the field of play’s zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.)
Ground-Splitting Headlong Rush
Activation Condition: When the field of play’s zone turns into a Ground Zone. Deactivation Condition: When the field of play’s zone is no longer a Ground Zone. Never misses. Lowers the target’s Defense by four stat ranks. Applies the Supereffective ↑ Next effect to the user.
Help Me Out!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Attack by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Unshakable Determination Ground Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Large Body of Scenery
Reduces the user’s sync move countdown by one when it uses Ground Wish. Increases the user’s Physical Moves ↑ Next effect by two ranks when it uses Ground Wish.
Unparalleled Power
Powers up the user’s Earthquake. Lowers the target’s Attack by one stat rank when the user’s Earthquake is successful.
Ground Zone Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Ground Zone.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Earthquake: Sharpened Body 5 Powers up the user’s moves when its Attack is raised. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Ground Zone: S-Moves ↑ 9 Powers up the user’s sync move when the zone is a Ground Zone. | 3 | 10 |
| Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Ground Zone Extension 3 Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. | 3 | 10 |
| Unshakable Determination Ground Impact: Power +25 | 3 | 5 |
| Unshakable Determination Ground Impact: Power +25 | 3 | 5 |
| Earthquake: Power +3 | 2 | 3 |
| Earthquake: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 7 |
| Ground-Splitting Headlong Rush: Power +2 | 2 | 3 |
| Ground-Splitting Headlong Rush: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Help Me Out!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Ground Zone: MG → 2 Quickly charges the move gauge when the zone is a Ground Zone. | 2 | 9 |
| Ground Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ground Zone. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Earthquake: Power +3 | 1 | 3 |
| Earthquake: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Ground-Splitting Headlong Rush: Power +2 | 1 | 3 |
| Ground-Splitting Headlong Rush: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Ground-Splitting Headlong Rush: Power +2 | 1 | 3 |
| Ground-Splitting Headlong Rush: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Earthquake: Power +3 | 1 | 3 |
| Earthquake: Power +3 | 1 | 3 |