Pokemas Lab
SYNC PAIR DETAILS

Lenora & Watchog

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalSupportEX role: TechWeakness: FightingUnova

Stats

HP812
Attack280
Defense372
Sp. Atk260
Sp. Def372
Speed316

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Facade

Pokémon movePhysicalNormalPower 56Gauge 2

This attack’s power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.

X Sp. Def All

Trainer moveStatus−Uses 2

Raises the Sp. Def of all allied sync pairs by two stat ranks.

Leer

Pokémon moveStatusNormalGauge 1

Lowers the target’s Defense by one stat rank.

Research Time!

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Charges the user’s move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead.

Museum Director Normal Impact

Sync movePhysicalNormalPower 360

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Use Status P-Move on Opp: Sp. Def ↓ 9

Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a status move targeting that opponent.

Debut: Field Special DR

Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.

Team Pinpoint Entry 2

Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Hit: Team Attack ↑ 9

Raises the Attack of all allied sync pairs by one stat rank when the user’s attack move is successful.

310
Facade: Staggering 2

Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.

310
Research Time!: Group Therapy

Removes all status conditions from all allied sync pairs when a move is successful.

310
Research Time!: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Team Sharp Entry 1

Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.

310
Hit: Team Sp. Atk ↑ 9

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s attack move is successful.

310
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

310
Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

310
Museum Director Normal Impact: Power +2535
Museum Director Normal Impact: Power +2535
Facade: Power +323
Facade: Fleet Feet 1

Raises the user’s Speed by one stat rank when its move is successful.

28
Facade: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Unflappable

Prevents the user from flinching.

25
HP +2024
Research Time!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
X Sp. Def All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Leer: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Survivor Mentality 2

Reduces damage when the user is hit by a special attack move while it is in a pinch.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
HP +2024
Sync Regen

Applies the Gradual Healing effect to the user after using its sync move.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
HP +1012
Defense +512
Sp. Def +512
Speed +512
Facade: Power +313
Facade: Power +313
Sp. Def +512
Defense +512
Facade: Power +313
Facade: Power +313
Sp. Def +512
HP +1012
Sp. Def +512
Defense +512
Speed +512
Attack +512
HP +1012
Stalwart

Sp. Def cannot be lowered.

15
Speed +512
Sp. Def +512

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