Lenora & Watchog
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Facade
This attack’s power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
X Sp. Def All
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Leer
Lowers the target’s Defense by one stat rank.
Research Time!
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Charges the user’s move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead.
Museum Director Normal Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Use Status P-Move on Opp: Sp. Def ↓ 9
Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a status move targeting that opponent.
Debut: Field Special DR
Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
Team Pinpoint Entry 2
Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit: Team Attack ↑ 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Facade: Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Research Time!: Group Therapy Removes all status conditions from all allied sync pairs when a move is successful. | 3 | 10 |
| Research Time!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Hit: Team Sp. Atk ↑ 9 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Museum Director Normal Impact: Power +25 | 3 | 5 |
| Museum Director Normal Impact: Power +25 | 3 | 5 |
| Facade: Power +3 | 2 | 3 |
| Facade: Fleet Feet 1 Raises the user’s Speed by one stat rank when its move is successful. | 2 | 8 |
| Facade: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| HP +20 | 2 | 4 |
| Research Time!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| X Sp. Def All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Leer: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Survivor Mentality 2 Reduces damage when the user is hit by a special attack move while it is in a pinch. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +20 | 2 | 4 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Facade: Power +3 | 1 | 3 |
| Facade: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Facade: Power +3 | 1 | 3 |
| Facade: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |