Burgh (Spring 2021)& Togepi
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metronome
Uses one of several moves at random.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Happy Colors!
Raises the accuracy of all allied sync pairs by one stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one to three stat ranks at random.
Color of Joy Fairy Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Supercharger 5
Has a chance (60%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user’s move targeting an opponent is successful.
Catalyst
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
Healing Superhit 9
Restores the user’s HP by approximately 20% of its maximum HP when its move is super effective.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Team Grand Entry 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Superduper Effective 3 Powers up moves that are super effective. | 3 | 7 |
| Super Countdown 9 Reduces the user’s sync move countdown by one when its move is super effective. | 3 | 9 |
| Stamina Reserves 6 Charges the user’s move gauge by six the first time it is in a pinch each battle. | 3 | 8 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 5 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Team Fierce Entry 1 Raises the Attack of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 9 |
| Color of Joy Fairy Impact: Power +25 | 3 | 5 |
| Color of Joy Fairy Impact: Power +25 | 3 | 5 |
| Attack +10 | 2 | 4 |
| Metronome: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Soup Up 4 Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when it is hit by an attack move. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Sp. Atk +10 | 2 | 4 |
| Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 2 | 8 |
| Speed +10 | 2 | 4 |
| Happy Colors!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Team Healing Superhit 9 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user’s move is super effective. | 2 | 10 |
| Vigilance Protects the user against critical hits. | 2 | 6 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 9 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Steady Aim Critical-hit rate cannot be lowered. | 1 | 4 |
| Attack +5 | 1 | 2 |