Chuck & Poliwrath
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dynamic Punch
Leaves the target confused.
Protect
Applies the Damage Guard Next effect to the user.
Rock Smash
Has a chance (50%) of lowering the target’s Defense by one stat rank.
Oooarrgh!
Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by six stat ranks.
Roaring Fists Fighting Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
P-Move: Physical Boost ↑1 4
Has a chance (50%) of increasing the user’s Physical Moves ↑ Next effect by one rank when its Pokémon uses a move.
Critical Eye 1
Raises the user’s critical-hit rate by one stat rank when its move is successful.
Water Guard
Reduces damage when the user is attacked by Water-type moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Confusion Synergy 3 Powers up the user’s moves when the target is confused. | 3 | 9 |
| Dynamic Punch: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 9 |
| Rock Smash: Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 9 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Oooarrgh!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 3 | 10 |
| Attack +20 | 3 | 7 |
| Interference Sync 9 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 10 |
| Protect: Use Status P-Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. | 3 | 10 |
| Roaring Fists Fighting Impact: Power +25 | 3 | 5 |
| Roaring Fists Fighting Impact: Power +25 | 3 | 5 |
| Dynamic Punch: Power +2 | 2 | 3 |
| Dynamic Punch: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Rock Smash: Power +4 | 2 | 3 |
| Rock Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Oooarrgh!: Fleet Feet 2 Raises the user’s Speed by two stat ranks when its move is successful. | 2 | 8 |
| Oooarrgh!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Mad Strength 9 Raises the user’s Attack by one stat rank when its attack move is successful. | 2 | 10 |
| Defense +10 | 2 | 4 |
| Protect: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Protect: Catalyzing Infliction Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Pokémon uses a status move. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Rock Smash: Power +4 | 1 | 3 |
| Rock Smash: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Rock Smash: Power +4 | 1 | 3 |
| Rock Smash: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Acuity Accuracy cannot be lowered. | 1 | 5 |