Pokemas Lab
SYNC PAIR DETAILS

Chuck & Poliwrath

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FightingStrikeEX role: SprintWeakness: ElectricJohto

Stats

HP876
Attack510
Defense194
Sp. Atk434
Sp. Def192
Speed367

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Dynamic Punch

Pokémon movePhysicalFightingPower 237Gauge 4

Leaves the target confused.

Protect

Pokémon moveStatusNormalGauge 2Uses 1

Applies the Damage Guard Next effect to the user.

Rock Smash

Pokémon movePhysicalFightingPower 55Gauge 2

Has a chance (50%) of lowering the target’s Defense by one stat rank.

Oooarrgh!

Trainer moveStatus−Uses 1

Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by six stat ranks.

Roaring Fists Fighting Impact

Sync movePhysicalFightingPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

P-Move: Physical Boost ↑1 4

Has a chance (50%) of increasing the user’s Physical Moves ↑ Next effect by one rank when its Pokémon uses a move.

Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

Water Guard

Reduces damage when the user is attacked by Water-type moves.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Confusion Synergy 3

Powers up the user’s moves when the target is confused.

39
Dynamic Punch: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

39
Rock Smash: Defense Crush 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

39
Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

310
Oooarrgh!: Super Preparation 9

Applies the Supereffective ↑ Next effect to the user when its move is successful.

310
Attack +2037
Interference Sync 9

Powers up the user’s sync move against targets that are flinching, confused, or trapped.

310
Protect: Use Status P-Move: Physical Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move.

310
Roaring Fists Fighting Impact: Power +2535
Roaring Fists Fighting Impact: Power +2535
Dynamic Punch: Power +223
Dynamic Punch: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

26
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Rock Smash: Power +423
Rock Smash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Oooarrgh!: Fleet Feet 2

Raises the user’s Speed by two stat ranks when its move is successful.

28
Oooarrgh!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Mad Strength 9

Raises the user’s Attack by one stat rank when its attack move is successful.

210
Defense +1024
Protect: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

27
Protect: Catalyzing Infliction

Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Pokémon uses a status move.

210
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Defense +512
Sp. Def +512
HP +1012
Dynamic Punch: Power +213
Dynamic Punch: Power +213
Speed +512
HP +1012
Defense +512
Sp. Def +512
Rock Smash: Power +413
Rock Smash: Power +413
HP +1012
Rock Smash: Power +413
Rock Smash: Power +413
Speed +512
HP +1012
Dynamic Punch: Power +213
Dynamic Punch: Power +213
Acuity

Accuracy cannot be lowered.

15

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