Anabel & Snorlax
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Anabel & Snorlax
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Headbutt
Has a chance (30%) of making the target flinch.
Reflect
Applies the Physical Damage Reduction effect to the allied field of play.
Protect
Applies the Damage Guard Next effect to the user.
Requesting Backup!
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Status Condition Defense effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Attack of all allied sync pairs by two stat ranks.
Case Completer Normal Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Quick Tempo Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Team Limited Addition (Sp. Def) 9
Raises the Sp. Def of all allied sync pairs by one stat rank when the user uses a move with a limited number of uses.
Elite Member of the International Police Superawakening
Reduces the user’s sync move countdown by three after using its max move. Reduces attack move damage taken by allies when effects that apply only to the allied field of play are in effect.
Allied Field Effect Multiplier 2
The user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 20% when effects that apply only to the allied field of play are in effect.
MAX Healer 5
Restores the user’s HP by approximately 50% of its maximum HP after using its max move.
Anabel & Snorlax
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Headbutt
Has a chance (30%) of making the target flinch.
Reflect
Applies the Physical Damage Reduction effect to the allied field of play.
Protect
Applies the Damage Guard Next effect to the user.
Requesting Backup!
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Status Condition Defense effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Attack of all allied sync pairs by two stat ranks.
Case Completer Normal Impact
No additional effect.
G-Max Replenish
Restores one MP of the user’s moves.
Max Guard
Applies the Damage Guard Next effect to an ally.
Max Guard
Applies the Damage Guard Next effect to an ally.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Quick Tempo Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Team Limited Addition (Sp. Def) 9
Raises the Sp. Def of all allied sync pairs by one stat rank when the user uses a move with a limited number of uses.
Elite Member of the International Police Superawakening
Reduces the user’s sync move countdown by three after using its max move. Reduces attack move damage taken by allies when effects that apply only to the allied field of play are in effect.
Allied Field Effect Multiplier 2
The user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 20% when effects that apply only to the allied field of play are in effect.
MAX Healer 5
Restores the user’s HP by approximately 50% of its maximum HP after using its max move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 5 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 5 | 10 |
| Team MAX/Sync Boost (Physical) 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move or max move. | 4 | 10 |
| Allied Field Effect Accelerate 3 Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | 4 | 10 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| G-Max Replenish: Power +100 | 3 | 8 |
| Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| Requesting Backup!: Durable 9 Applies the Enduring effect to the user when its move is successful. | 3 | 10 |
| Requesting Backup!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Reflect: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 8 |
| Team MAX Shielding Strikes 2 Raises the Defense of all allied sync pairs by two stat ranks after using the user’s max move. | 3 | 10 |
| Case Completer Normal Impact: Power +25 | 3 | 5 |
| Case Completer Normal Impact: Power +25 | 3 | 5 |
| Fire Guard Reduces damage when the user is attacked by Fire-type moves. | 2 | 8 |
| Ice Guard Reduces damage when the user is attacked by Ice-type moves. | 2 | 8 |
| Headbutt: Power +3 | 2 | 3 |
| Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 10 |
| Sp. Def +20 | 2 | 7 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| HP +20 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Requesting Backup!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +40 | 2 | 7 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Defense +20 | 2 | 7 |
| Reflect: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Headbutt: Power +3 | 1 | 3 |
| Headbutt: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Protect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Headbutt: Power +3 | 1 | 3 |
| Headbutt: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Reflect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |