Pokemas Lab
SYNC PAIR DETAILS

Tierno & Talonflame

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireFieldWeakness: ElectricKalos

Stats

HP828
Attack408
Defense224
Sp. Atk444
Sp. Def222
Speed499

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Flamethrower

Pokémon moveSpecialFirePower 56Gauge 2

Has a chance (10%) of leaving the target burned.

Sunny Day

Pokémon moveStatusFireGauge 2Uses 2

Makes the weather sunny.

Overheat

Pokémon moveSpecialFirePower 163Gauge 3

Lowers the user’s Sp. Atk by two stat ranks.

Nice Move!

Trainer moveStatus−Uses 2

Raises an ally’s Sp. Atk and critical-hit rate by two stat ranks.

Can’t Help Dancing Fire Beam

Sync moveSpecialFirePower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Sunburst

Makes the weather sunny the first time the user enters a battle each battle.

Sunny Disposition

The user’s stats cannot be lowered when the weather is sunny.

Sunny Hit: 2 Stats ↓ 9

Lowers two of the target’s following stats by one stat rank at random when the user’s attack move is successful while the weather is sunny: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Flamethrower: Hostile Environment 9

Raises the chance of inflicting status conditions with the additional effects of moves.

310
Burn Synergy 5

Powers up the user’s moves when the target is burned.

310
Sunny Day: Brain Gain 9

Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful.

310
Sunny Sure Hit

Moves never miss when the weather is sunny.

310
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Mind Games 9

Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.

310
Sp. Atk +2037
Solar Flare 5

Powers up the user’s sync move when the weather is sunny.

310
Can’t Help Dancing Fire Beam: Power +2535
Can’t Help Dancing Fire Beam: Power +2535
Nice Move!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Flamethrower: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Flamethrower: Power +423
Flamethrower: Power +423
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

28
Sunny Day: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Overheat: Power +323
Nice Move!: Move on Ally: Sp. Atk ↑ 1

When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by one stat rank.

27
Overheat: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Overheat: Power +323
Overheat: Accuracy +1025
Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

29
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Speed +512
Flamethrower: Power +413
HP +1012
Sp. Atk +512
Sp. Def +512
Speed +512
Flamethrower: Power +413
Flamethrower: Power +413
Speed +512
Sp. Atk +512
Defense +512
HP +1012
Overheat: Power +313
Overheat: Power +313
Sp. Def +512
Defense +512
Sp. Atk +512
Overheat: Power +313

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