Tierno & Talonflame
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flamethrower
Has a chance (10%) of leaving the target burned.
Sunny Day
Makes the weather sunny.
Overheat
Lowers the user’s Sp. Atk by two stat ranks.
Nice Move!
Raises an ally’s Sp. Atk and critical-hit rate by two stat ranks.
Can’t Help Dancing Fire Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sunburst
Makes the weather sunny the first time the user enters a battle each battle.
Sunny Disposition
The user’s stats cannot be lowered when the weather is sunny.
Sunny Hit: 2 Stats ↓ 9
Lowers two of the target’s following stats by one stat rank at random when the user’s attack move is successful while the weather is sunny: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Flamethrower: Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Burn Synergy 5 Powers up the user’s moves when the target is burned. | 3 | 10 |
| Sunny Day: Brain Gain 9 Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Sunny Sure Hit Moves never miss when the weather is sunny. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Sp. Atk +20 | 3 | 7 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| Can’t Help Dancing Fire Beam: Power +25 | 3 | 5 |
| Can’t Help Dancing Fire Beam: Power +25 | 3 | 5 |
| Nice Move!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Flamethrower: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Flamethrower: Power +4 | 2 | 3 |
| Flamethrower: Power +4 | 2 | 3 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| Sunny Day: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Overheat: Power +3 | 2 | 3 |
| Nice Move!: Move on Ally: Sp. Atk ↑ 1 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by one stat rank. | 2 | 7 |
| Overheat: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Overheat: Power +3 | 2 | 3 |
| Overheat: Accuracy +10 | 2 | 5 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Flamethrower: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Flamethrower: Power +4 | 1 | 3 |
| Flamethrower: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Overheat: Power +3 | 1 | 3 |
| Overheat: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Overheat: Power +3 | 1 | 3 |