Trevor &Florges (Orange Flower)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Vine Whip
No additional effect.
Synthesis
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Disarming Voice
Never misses.
Keep It Low-Key!
Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Atk and Sp. Def of all allied sync pairs by two stat ranks.
Perfect Test Scores Fairy Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Satisfied Snicker 9
Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
Healing Hand 4
Has a chance (50%) of removing all status conditions from all allied sync pairs when the user’s Pokémon uses a move.
Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Sp. Def +20 | 3 | 7 |
| Brain Brawn 2 Reduces damage when the user is hit by a special attack move. | 3 | 9 |
| Keep It Low-Key!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 9 |
| Keep It Low-Key!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 3 | 10 |
| Synthesis: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Synthesis: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Perfect Test Scores Fairy Beam: Power +25 | 3 | 5 |
| Perfect Test Scores Fairy Beam: Power +25 | 3 | 5 |
| Vine Whip: Power +4 | 2 | 3 |
| Vine Whip: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dragon Guard Reduces damage when the user is attacked by Dragon-type moves. | 2 | 9 |
| Disarming Voice: Power +4 | 2 | 3 |
| Sp. Def +5 | 2 | 2 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Disarming Voice: Power +4 | 2 | 3 |
| Disarming Voice: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Keep It Low-Key!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +20 | 2 | 4 |
| Synthesis: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Vine Whip: Power +4 | 1 | 3 |
| Vine Whip: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| HP +10 | 1 | 2 |
| Disarming Voice: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Disarming Voice: Power +4 | 1 | 3 |
| Disarming Voice: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Vine Whip: Power +4 | 1 | 3 |
| Vine Whip: Power +4 | 1 | 3 |