Ilima & Gumshoos
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Body Slam
Has a chance (30%) of leaving the target paralyzed.
Normal Wish
Turns the field of play’s zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)
Leer
Lowers the target’s Defense by one stat rank.
Welcome!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Attack by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Enthusiast’s Breakneck Blitz
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
T-Move: Team Physical Boost ↑1 9
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
Normal Zone: Team S-Moves ↑ 5
Powers up the sync moves of all allied sync pairs when the zone is a Normal Zone.
Double Drop
When an opponent’s stat is lowered, it is lowered by double the stat ranks.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Enthusiast’s Breakneck Blitz: Power +25 | 3 | 5 |
| Debut: Normal Zone Turns the field of play’s zone into a Normal Zone the first time the user enters a battle each battle. (A Normal Zone powers up Normal-type attacks.) | 3 | 10 |
| 1st S-Move: Physical Boost 1 Increases the user’s Physical Moves ↑ Next effect by one rank the first time its sync move is used each battle. | 3 | 10 |
| Enthusiast’s Breakneck Blitz: Power +25 | 3 | 5 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Might Afflicter 4 Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful. | 3 | 10 |
| Paralysis Synergy 9 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Enthusiast’s Breakneck Blitz: Power +25 | 3 | 5 |
| Enthusiast’s Breakneck Blitz: Power +25 | 3 | 5 |
| Headstrong Attack cannot be lowered. | 2 | 5 |
| On the Run 2 Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle. | 2 | 7 |
| Entry: Sync Move Boost 2 Increases the user’s Sync Move ↑ Next effect by two ranks when it enters a battle. | 2 | 7 |
| Body Slam: Power +4 | 2 | 3 |
| Body Slam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Body Slam: Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Leer: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 7 |
| Welcome!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Body Slam: Power +4 | 1 | 3 |
| Body Slam: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Body Slam: Power +4 | 1 | 3 |
| Body Slam: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |