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SYNC PAIR DETAILS

Molayne &Dugtrio (Alola Form)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

SteelStrikeWeakness: FireAlola

Stats

HP535
Attack440
Defense192
Sp. Atk280
Sp. Def209
Speed538

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Metal Claw

Pokémon movePhysicalSteelPower 25Gauge 1

Has a chance (10%) of raising the user’s Attack by one stat rank.

X Attack

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks.

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Bend but Don’t Break!

Trainer moveStatus−Uses 2

Raises the user’s Defense and Sp. Def by one stat rank. Raises the user’s Speed by two stat ranks.

Supernova Corkscrew Crash

Sync movePhysicalSteelPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Arresting Glare 1

Has a chance (20%) of lowering the Speed of an opponent that attacked the user by one stat rank when the user is hit by a physical attack move.

Backfire 2

Lowers the Attack and Sp. Atk of all opposing sync pairs by two stat ranks just before the user faints.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

310
Metal Claw: Swag Bag 4

Raises the chance of raising stat values with the additional effects of moves.

37
Flinch Hitter 5

Powers up the user’s sync move when the target is flinching.

310
Iron Head: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Trip Wire 2

Lowers the Speed of all opposing sync pairs by two stat ranks when the user enters a battle.

310
Bend but Don’t Break!: Fleet Feet 1

Raises the user’s Speed by one stat rank when its move is successful.

38
Hunter’s Instinct

The more the target’s Speed is lowered, the more it powers up the user’s moves.

310
Sands of Time 2

Quickly charges the move gauge during a sandstorm.

310
Supernova Corkscrew Crash: Power +2535
Supernova Corkscrew Crash: Power +2535
Metal Claw: Power +423
Metal Claw: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Attack +1024
Iron Head: Power +323
Iron Head: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Arresting Glare 9

Lowers the Speed of an opponent that attacked the user by one stat rank when the user is hit by a physical attack move.

28
Metal Claw: Power +423
Bend but Don’t Break!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Inertia

The more the user’s Speed is raised, the more it powers up the user’s sync move.

210
Iron Head: Power +323
X Attack: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Soothing Sand 1

Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Sp. Def +512
Sand Shelter

Protects the user from damage from a sandstorm.

15
Defense +512
Attack +512
Metal Claw: Power +413
Metal Claw: Power +413
HP +1012
Escape Artist

Prevents the user from becoming trapped.

15
Defense +512
Speed +512
Iron Head: Power +313
Attack +512
Speed +512
Sp. Def +512
Metal Claw: Power +413
HP +1012
Haste

Speed cannot be lowered.

15
Speed +512
Sp. Def +512
Iron Head: Power +313

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