Maxie & Groudon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Precipice Blades
No additional effect.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Solar Beam
The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
Expand the Land!
Raises the user’s Attack and Sp. Atk by two stat ranks. Lowers the user’s Defense and Sp. Def by one stat rank. In addition, raises the user’s Attack and accuracy by one stat rank when the weather is sunny. Applies the Supereffective ↑ Next effect to the user when the weather is sunny.
Groundbreaking Precipice Blades
No additional effect.
Master passive skill
Hoenn Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sunburst
Makes the weather sunny the first time the user enters a battle each battle.
Solar Surge 3
Quickly charges the move gauge when the weather is sunny. Powers up the user’s moves when the weather is sunny.
Drought Alert 5
Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Recharging Strike 9 Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit. | 5 | 0 |
| Ground Bounder Raises the user’s Attack by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle. | 4 | 0 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Superduper Effective 1 Powers up moves that are super effective. | 3 | 10 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| Solar Sync Makes the weather sunny the first time the user’s sync move is used each battle. | 3 | 15 |
| Solar Beam: Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 9 |
| Solar Beam: Charging Sun 5 Powers up the user’s moves when the weather is sunny. | 3 | 9 |
| Solar Propulsion 1 Has a chance (20%) of reducing the user’s sync move countdown by one when its move is successful while the weather is sunny. | 3 | 10 |
| Super Sun 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny. | 3 | 10 |
| Groundbreaking Precipice Blades: Power +25 | 3 | 5 |
| Groundbreaking Precipice Blades: Power +25 | 3 | 5 |
| Precipice Blades: Power +2 | 2 | 4 |
| Precipice Blades: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 2 |
| Dire Hit +: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 2 | 8 |
| One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 2 | 8 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| Solar Beam: Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 2 | 7 |
| Solar Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Solar Beam: Power +3 | 2 | 4 |
| Precipice Blades: Power +2 | 2 | 4 |
| Expand the Land!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Precipice Blades: Power +2 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Precipice Blades: Accuracy +10 | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Precipice Blades: Power +2 | 1 | 4 |
| Precipice Blades: Power +2 | 1 | 4 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Solar Beam: Power +3 | 1 | 4 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Solar Beam: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Solar Beam: Power +3 | 1 | 4 |
| Solar Beam: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |