Archie & Kyogre
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Origin Pulse
No additional effect.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Thunder
Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
Open the Oceans!
Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks. Lowers the user’s Defense and Sp. Def by two stat ranks. In addition, raises the user’s Sp. Atk by two stat ranks when the weather is rainy. In addition, raises the user’s accuracy by one stat rank when the weather is rainy. Applies the Gradual Healing effect to the user when the weather is rainy.
Aqua Planet Origin Pulse
No additional effect.
Master passive skill
Hoenn Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Downpour
Makes the weather rainy the first time the user enters a battle each battle.
Shower Surge 3
Quickly charges the move gauge when the weather is rainy. Powers up the user’s moves when the weather is rainy.
Flood Alert 5
Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Rainy Hit: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks when its attack move is successful while the weather is rainy. | 5 | 0 |
| Deep Diver Raises the user’s Sp. Atk by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle. | 4 | 0 |
| Leg Up 1 Has a chance (20%) of reducing the user’s sync move countdown by one when it enters a battle. This effect can activate only once per battle. | 3 | 10 |
| Healthy Power-Up 1 Powers up moves when the user’s HP is full. | 3 | 8 |
| Shower Power 3 Powers up the user’s sync move when the weather is rainy. | 3 | 10 |
| Shower Sync Makes the weather rainy the first time the user’s sync move is used each battle. | 3 | 15 |
| Thunder: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Thunder: Raging Rain 5 Powers up the user’s moves when the weather is rainy. | 3 | 8 |
| Rainy Propulsion 1 Has a chance (20%) of reducing the user’s sync move countdown by one when its move is successful while the weather is rainy. | 3 | 10 |
| Super Rain 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is rainy. | 3 | 10 |
| Aqua Planet Origin Pulse: Power +25 | 3 | 5 |
| Aqua Planet Origin Pulse: Power +25 | 3 | 5 |
| Origin Pulse: Power +2 | 2 | 4 |
| Origin Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Thunder: Power +3 | 2 | 4 |
| Torrential Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. | 2 | 8 |
| Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. | 2 | 10 |
| Thunder: Paralysis Synergy 1 Powers up the user’s moves when the target is paralyzed. | 2 | 8 |
| Thunder: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Thunder: Power +3 | 2 | 4 |
| Origin Pulse: Power +2 | 2 | 4 |
| Open the Oceans!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Origin Pulse: Power +2 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Origin Pulse: Accuracy +10 | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Origin Pulse: Power +2 | 1 | 4 |
| Origin Pulse: Power +2 | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Thunder: Power +3 | 1 | 4 |
| Thunder: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |