Sygna Suit Cyrus & Darkrai
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dark Void
Puts the target to sleep.
Dark Wish
Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
Dark Pulse
Has a chance (20%) of making the target flinch.
Perpetual Nightmare!
Raises the user’s Sp. Atk by two stat ranks. Raises the user’s accuracy and critical-hit rate by one stat rank.
Perfect World Dark Pulse
This attack’s power increases when the zone is a Dark Zone.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sync Snooze
Puts all opposing sync pairs to sleep after using the user’s sync move.
Dark, Slumbering World Superawakening
Reduces the user’s sync move countdown by one when it uses Dark Wish. Powers up the moves of all allied sync pairs when attacking a target that is asleep. Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user’s Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Bad Break 9
Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user’s Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Shared Nightmare
Deals additional damage to all opposing sync pairs that are asleep when the user’s Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Use Status P-Move: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 5 | 10 |
| Dark Zone Extension 3 Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | 5 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 4 | 10 |
| Debut: Team Sleep Puts all opposing sync pairs to sleep the first time the user enters a battle each battle. | 4 | 10 |
| Super Preparation 1 Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | 3 | 10 |
| Good Night-mare 5 Powers up the user’s moves when the target is asleep. | 3 | 10 |
| Dark Wish: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Umbral Power 3 Powers up the user’s moves when the zone is a Dark Zone. | 3 | 10 |
| Dark Pulse: Good Night-mare 5 Powers up the user’s moves when the target is asleep. | 3 | 10 |
| Dark Pulse: Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Power Play The more the target’s stats are lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Bad Break 1 Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user’s Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Perfect World Dark Pulse: Power +25 | 3 | 5 |
| Perfect World Dark Pulse: Power +25 | 3 | 5 |
| Dark Pulse: Power +3 | 2 | 3 |
| Dark Void: Fast-Track 4 Has a chance (50%) of raising the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 7 |
| Dark Void: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 8 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 7 |
| Sp. Atk +20 | 2 | 7 |
| Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. | 2 | 10 |
| Dark Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 7 |
| Dark Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dark Pulse: Power +3 | 2 | 3 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 2 | 10 |
| Perpetual Nightmare!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Acuity Accuracy cannot be lowered. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Umbral Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dark Pulse: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dark Wish: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Dark Pulse: Power +3 | 1 | 3 |
| Dark Pulse: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Speed +10 | 1 | 4 |