Sygna Suit Lysandre & Volcanion
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Steam Eruption
Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned.
Heat Wave
Has a chance (10%) of leaving the target burned.
Heat Hydro Pump
Activation Condition: When there is at least one burned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any burned Pokémon on the opponent’s field of play. The power of this move is not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user’s Special Moves ↑ Next effect by a number of ranks equal to the number of burned Pokémon on the opponent’s field of play.
Blazing Belief!
Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks. Applies the Free Move Next effect to the user.
Nation Creation Hydro Pump
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Grand Entry 4
Raises the user’s Sp. Atk by four stat ranks when it enters a battle.
Power to Wipe Clean an Ugly World Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when attacking a target that is burned. Makes the weather rainy the first time the user’s attack move is successful each battle.
Searing Surge 5
Powers up the user’s moves and sync move when the target is burned.
Hostile Environment 3
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Burned Down (Attack ↓, Sp. Def ↓) 9 Lowers the target’s Attack and Sp. Def by one stat rank when the user’s attack move is successful against a burned opponent. | 5 | 10 |
| Super Sync 9 Applies the Supereffective ↑ Next effect to the user after using its sync move. | 5 | 10 |
| Piercing Gaze Moves never miss. | 4 | 10 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 4 | 10 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Heat Wave: Scorching Touch 4 Has a chance (50%) of leaving the target burned when the user’s attack move against it is successful. | 3 | 10 |
| Heat Wave: Superduper Effective 9 Powers up moves that are super effective. | 3 | 10 |
| Blazing Belief!: Brain Gain 9 Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Blazing Belief!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 3 | 10 |
| Scorching Sync 9 Powers up the user’s sync move when the target is burned. | 3 | 10 |
| Burn Boost (Special) 2 Has a chance (30%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful while the target is burned. | 3 | 10 |
| Nation Creation Hydro Pump: Power +25 | 3 | 5 |
| Nation Creation Hydro Pump: Power +25 | 3 | 5 |
| Burn Synergy 1 Powers up the user’s moves when the target is burned. | 2 | 7 |
| Scorching Sync 2 Powers up the user’s sync move when the target is burned. | 2 | 7 |
| Steam Eruption: Power +2 | 2 | 3 |
| Steam Eruption: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Water Guard Reduces damage when the user is attacked by Water-type moves. | 2 | 8 |
| Heat Wave: Power +3 | 2 | 3 |
| Heat Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Heat Wave: Accuracy +10 | 2 | 5 |
| Heat Hydro Pump: Power +3 | 2 | 3 |
| Sp. Atk +20 | 2 | 7 |
| Blazing Belief!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Steam Eruption: Power +2 | 2 | 3 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 9 |
| Raging Rain 2 Powers up the user’s moves when the weather is rainy. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Steam Eruption: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Steam Eruption: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Heat Wave: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Heat Wave: Power +3 | 1 | 3 |
| Heat Wave: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Heat Hydro Pump: Power +3 | 1 | 3 |
| Heat Hydro Pump: Power +3 | 1 | 3 |
| Heat Hydro Pump: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Steam Eruption: Accuracy +5 | 1 | 3 |
| Steam Eruption: Power +2 | 1 | 3 |