Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Spin
Leaves the target trapped.
Sunny Day
Makes the weather sunny.
Firescourge Inferno
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. Lowers one of the target’s following stats by four stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user’s Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Reduces the user’s sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks.
Testing Potential!
Makes the weather sunny. Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks.
Hope for a Strife-Free World Tera Blast
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Trap and Sync 4 Exclusive lucky cookie 1
Powers up the user’s sync move against targets that are trapped.
Passives and Superawakening
Kalos Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Eternal Beauty of Kalos Superawakening
Applies Kalos Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Kalos Circle (Special) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play.
Debut: Fire S-Tera
The user Sync Terastallizes into Fire type the first time it enters a battle each battle.
Qualities of a Chosen One
Grants all of the following effects the first time the user enters a battle each battle: Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Burning Flames of Conviction
The more the user’s Sync Move ↑ Next effect is increased, the more it powers up its sync move.
Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Spin
Leaves the target trapped.
Sunny Day
Makes the weather sunny.
Firescourge Inferno
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. Lowers one of the target’s following stats by four stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user’s Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Reduces the user’s sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks.
Testing Potential!
Makes the weather sunny. Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks.
Hope for a Strife-Free World Tera Blast
No additional effect.
Red Coral Tera Blast
Lowers the target’s Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Trap and Sync 4 Exclusive lucky cookie 1
Powers up the user’s sync move against targets that are trapped.
Passives and Superawakening
Kalos Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Eternal Beauty of Kalos Superawakening
Applies Kalos Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Kalos Circle (Special) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play.
Curved Beads of Fiery Envy
Increases the amount of damage an opponent takes from special attack moves, special sync moves, and special max moves. Lowers the Sp. Def of all opposing sync pairs by four stat ranks when the user Sync Terastallizes.
Qualities of a Chosen One
Grants all of the following effects the first time the user enters a battle each battle: Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Burning Flames of Conviction
The more the user’s Sync Move ↑ Next effect is increased, the more it powers up its sync move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Adrenaline 2 Reduces the sync move countdown by two the first time the user’s sync move is used each battle. | 5 | 10 |
| Testing Potential!: 1st Move: Restore MP 1 Restores one MP of the user’s move the first time that move is successful each battle. | 5 | 10 |
| Opp Trapped: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target that is trapped. | 4 | 10 |
| Drought Alert 3 Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 4 | 10 |
| Befuddle 2 Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Trap and Buff 3 Powers up the user’s moves and sync move when the target is trapped. | 3 | 10 |
| Hit Inter Opp: Free Move Next 9 Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 3 | 10 |
| Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Hope for a Strife-Free World Tera Blast: Power +25 | 3 | 5 |
| Hope for a Strife-Free World Tera Blast: Power +25 | 3 | 5 |
| Dauntless Sp. Atk cannot be lowered. | 2 | 5 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 7 |
| Red Coral Tera Blast: Power +2 | 2 | 3 |
| Red Coral Tera Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Firescourge Inferno: Power +2 | 2 | 3 |
| Firescourge Inferno: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Fire Spin: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fire Spin: Accuracy +10 | 2 | 5 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Testing Potential!: Move on Ally: Sync Move Boost ↑2 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks. | 2 | 7 |
| Speed +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Red Coral Tera Blast: Power +2 | 1 | 3 |
| Red Coral Tera Blast: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Firescourge Inferno: Power +2 | 1 | 3 |
| Firescourge Inferno: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Fire Spin: Accuracy +5 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Firescourge Inferno: Power +2 | 1 | 3 |
| Firescourge Inferno: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Red Coral Tera Blast: Power +2 | 1 | 3 |
| Red Coral Tera Blast: Power +2 | 1 | 3 |