Brandon & Articuno
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Air Slash
Has a chance (30%) of making the target flinch.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Mist
Applies the Stat Reduction Defense effect to the allied field of play.
Courage Sensor!
Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by three stat ranks.
Courageous Pyramid King Flying Beam
No additional effect.
Master passive skill
Flying Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Flying theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
T-Move: Team Phys& Spec Boost ↑1 9
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Air Slash: Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| 1st S-Move: Team Physical& Special Boost 1 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. | 3 | 10 |
| Mist: Team Mind-Bracing Infliction 2 Raises the Sp. Def of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Mist: Team Body-Bracing Infliction 2 Raises the Defense of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Courageous Pyramid King Flying Beam: Power +25 | 3 | 5 |
| Courageous Pyramid King Flying Beam: Power +25 | 3 | 5 |
| Air Slash: Power +4 | 2 | 3 |
| HP +20 | 2 | 4 |
| Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Mist: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Courage Sensor!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Courage Sensor!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 9 |
| Mist: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Mist: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| Air Slash: Accuracy +5 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |
| Air Slash: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |