Argenta & Skarmory
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Argenta & Skarmory
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metal Claw
Has a chance (10%) of raising the user’s Attack by one stat rank.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Swords Dance
Raises the user’s Attack by two stat ranks.
Keep with It!
Raises the Defense and Speed of all allied sync pairs by four stat ranks. Applies the Enduring effect to all allied sync pairs.
Shining Favorite Steel Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stat Share 9
When a status move used by the user’s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
The Hall Matron’s Trial Superawakening
Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. Restores the HP of all allied sync pairs by approximately 40% of their maximum HP after using the user’s max move. Raises the user’s Defense and Sp. Def by one stat rank when its Pokémon uses a status move.
Use Status P-Move: Team Physical Boost ↑1 9
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a status move.
Use Status P-Move: Team Accuracy ↑2 9
Raises the accuracy of all allied sync pairs by two stat ranks when the user’s Pokémon uses a status move.
Argenta & Skarmory
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metal Claw
Has a chance (10%) of raising the user’s Attack by one stat rank.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Swords Dance
Raises the user’s Attack by two stat ranks.
Keep with It!
Raises the Defense and Speed of all allied sync pairs by four stat ranks. Applies the Enduring effect to all allied sync pairs.
Shining Favorite Steel Impact
No additional effect.
Max Steelspike
Raises the Defense of all allied sync pairs by two stat ranks.
Max Guard
Applies the Damage Guard Next effect to an ally.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stat Share 9
When a status move used by the user’s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
The Hall Matron’s Trial Superawakening
Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. Restores the HP of all allied sync pairs by approximately 40% of their maximum HP after using the user’s max move. Raises the user’s Defense and Sp. Def by one stat rank when its Pokémon uses a status move.
Use Status P-Move: Team Physical Boost ↑1 9
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a status move.
Use Status P-Move: Team Accuracy ↑2 9
Raises the accuracy of all allied sync pairs by two stat ranks when the user’s Pokémon uses a status move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Team MAX/Sync Boost (Physical) 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move or max move. | 5 | 10 |
| Swords Dance: Infliction Freebie 9 Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 5 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 4 | 10 |
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 4 | 10 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Team First Super Sync Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| Swords Dance: Charging Infliction 1 Charges the user’s move gauge by one when its Pokémon uses a status move. | 3 | 10 |
| Swords Dance: Team Inflict and Heal 3 Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| MAX Barricade Buddies 2 Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user’s max move. | 3 | 8 |
| Keep with It!: Team Brawn Gain 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 3 | 8 |
| Shining Favorite Steel Impact: Power +25 | 3 | 5 |
| Shining Favorite Steel Impact: Power +25 | 3 | 5 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Metal Claw: Power +4 | 2 | 3 |
| Metal Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +40 | 2 | 7 |
| Speed +5 | 2 | 2 |
| Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. | 2 | 8 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 10 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 10 |
| Metal Claw: Power +4 | 2 | 3 |
| Keep with It!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Keep with It!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Metal Claw: Power +4 | 1 | 3 |
| Metal Claw: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Metal Claw: Power +4 | 1 | 3 |