Nita &Landorus (Incarnate Forme)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fly
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Bulldoze
Lowers the target’s Speed by one stat rank.
How Are Ya?
Raises the Attack and Speed of all allied sync pairs by four stat ranks.
Spunky Sis Ground Impact
No additional effect.
Master passive skill
Ground Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Ridicure 1
Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.
Quick Combo 3
Has a chance (40%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Slippery Slope 9 Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 3 | 9 |
| Bulldoze: Staggering 1 Has a chance (20%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Bulldoze: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| How Are Ya?: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 3 | 8 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 9 |
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Spunky Sis Ground Impact: Power +25 | 3 | 5 |
| Spunky Sis Ground Impact: Power +25 | 3 | 5 |
| Fly: Accuracy +5 | 2 | 3 |
| Haste Speed cannot be lowered. | 2 | 5 |
| Sentry Entry 1 Raises the user’s Defense by one stat rank when it enters a battle. | 2 | 10 |
| HP +20 | 2 | 4 |
| Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 2 | 9 |
| Bulldoze: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fly: Power +2 | 2 | 3 |
| How Are Ya?: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Wise Entry 1 Raises the user’s Sp. Def by one stat rank when it enters a battle. | 2 | 10 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Sync Quickening 1 Restores one MP of the user’s moves that have the quick move effect tag after using its sync move. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Fly: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Fly: Power +2 | 1 | 3 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Bulldoze: Power +3 | 1 | 3 |
| Bulldoze: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Fly: Power +2 | 1 | 3 |
| Bulldoze: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Bulldoze: Power +3 | 1 | 3 |