Pokemas Lab
SYNC PAIR DETAILS

Nita &Landorus (Incarnate Forme)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GroundSupportWeakness: IceKalos

Stats

HP875
Attack199
Defense323
Sp. Atk199
Sp. Def302
Speed355

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Fly

Pokémon movePhysicalFlyingPower 202Uses 3

The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.

Mini Potion All

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Bulldoze

Pokémon movePhysicalGroundPower 96Gauge 3

Lowers the target’s Speed by one stat rank.

How Are Ya?

Trainer moveStatus−Uses 1

Raises the Attack and Speed of all allied sync pairs by four stat ranks.

Spunky Sis Ground Impact

Sync movePhysicalGroundPower 300

No additional effect.

Master passive skill

Ground Teamwork

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Ridicure 1

Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.

Quick Combo 3

Has a chance (40%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful.

Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Slippery Slope 9

Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses.

310
Fail Forward 1

Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.

39
Bulldoze: Staggering 1

Has a chance (20%) of making the target flinch when the user’s attack move against it is successful.

310
Bulldoze: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

37
How Are Ya?: Slippery 1

Raises the user’s evasiveness by one stat rank when its move is successful.

38
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

39
Mini Potion All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Mini Potion All: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Spunky Sis Ground Impact: Power +2535
Spunky Sis Ground Impact: Power +2535
Fly: Accuracy +523
Haste

Speed cannot be lowered.

25
Sentry Entry 1

Raises the user’s Defense by one stat rank when it enters a battle.

210
HP +2024
Soothing Sand 1

Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.

29
Bulldoze: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Fly: Power +223
How Are Ya?: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Wise Entry 1

Raises the user’s Sp. Def by one stat rank when it enters a battle.

210
Healthy Healing

Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

28
Defense +1024
Sync Quickening 1

Restores one MP of the user’s moves that have the quick move effect tag after using its sync move.

210
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Fly: Power +213
HP +1012
Speed +512
Sp. Def +512
Fly: Power +213
Unflappable

Prevents the user from flinching.

15
Defense +512
Bulldoze: Power +313
Bulldoze: Power +313
Sp. Def +512
Sand Shelter

Protects the user from damage from a sandstorm.

15
Defense +512
Attack +512
Speed +512
Fly: Power +213
Bulldoze: Power +313
Sp. Def +512
Flameproof

Prevents the user from getting burned.

15
Bulldoze: Power +313

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