Evelyn & Entei
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flame Wheel
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
X Regen All
Applies the Gradual Healing effect to all allied sync pairs.
Sacred Fire
Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
Protect Us All!
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks.
Shy Sister Fire Impact
No additional effect.
Master passive skill
Fire Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Revenge Boost 9
Charges the user’s move gauge by one when it is hit by an attack move.
Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 9 |
| X Regen All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Unbending Defense cannot be lowered. | 3 | 8 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 3 | 8 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Team Pinpoint Entry 1 Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Protect Us All!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Shy Sister Fire Impact: Power +25 | 3 | 5 |
| Shy Sister Fire Impact: Power +25 | 3 | 5 |
| Attack +10 | 2 | 4 |
| Sacred Fire: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Toughen Up 1 Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 9 |
| HP +20 | 2 | 4 |
| Stalwart Sp. Def cannot be lowered. | 2 | 8 |
| X Regen All: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| Flame Wheel: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Tighten Up 1 Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 9 |
| Dirty Fighting 2 Powers up the user’s moves against targets that are affected by a status condition. | 2 | 9 |
| Solar Shield Status conditions cannot be inflicted on the user when the weather is sunny. | 2 | 8 |
| Protect Us All!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sacred Fire: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sacred Fire: Power +3 | 1 | 4 |
| Sacred Fire: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Sacred Fire: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flame Wheel: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Flame Wheel: Power +3 | 1 | 4 |
| Defense +10 | 1 | 4 |
| Flame Wheel: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Speed +5 | 1 | 2 |