Pokemas Lab
SYNC PAIR DETAILS

Evelyn & Entei

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireSupportWeakness: WaterKalos

Stats

HP779
Attack263
Defense300
Sp. Atk241
Sp. Def300
Speed391

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Flame Wheel

Pokémon movePhysicalFirePower 50Gauge 2

Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.

X Regen All

Trainer moveStatus−Uses 2

Applies the Gradual Healing effect to all allied sync pairs.

Sacred Fire

Pokémon movePhysicalFirePower 104Gauge 3

Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.

Protect Us All!

Trainer moveStatus−Uses 1

Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks.

Shy Sister Fire Impact

Sync movePhysicalFirePower 300

No additional effect.

Master passive skill

Fire Teamwork

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Revenge Boost 9

Charges the user’s move gauge by one when it is hit by an attack move.

Team Fist Bump 3

Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.

Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

39
X Regen All: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Unbending

Defense cannot be lowered.

38
Sync Cure

Removes all status conditions from the user after using its sync move.

38
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Team Pinpoint Entry 1

Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle.

310
Protect Us All!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Shy Sister Fire Impact: Power +2535
Shy Sister Fire Impact: Power +2535
Attack +1024
Sacred Fire: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Toughen Up 1

Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move.

29
HP +2024
Stalwart

Sp. Def cannot be lowered.

28
X Regen All: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

28
Flame Wheel: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Tighten Up 1

Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.

29
Dirty Fighting 2

Powers up the user’s moves against targets that are affected by a status condition.

29
Solar Shield

Status conditions cannot be inflicted on the user when the weather is sunny.

28
Protect Us All!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sacred Fire: Power +314
Speed +512
Sacred Fire: Power +314
Sacred Fire: Move Gauge Refresh 1

Has a chance (20%) of charging the user’s move gauge by one when its move is successful.

15
Sacred Fire: Power +314
Sp. Def +512
HP +1012
Speed +512
Attack +512
Sp. Def +512
Flame Wheel: Power +314
Speed +512
Flame Wheel: Power +314
Defense +1014
Flame Wheel: Power +314
HP +1012
Defense +512
Sp. Def +1014
Speed +512

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