Morgan & Virizion
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bullet Seed
Attacks the target two to five times in a row.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Protect
Applies the Damage Guard Next effect to the user.
Heheheh...
Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks.
Elegant Eldest Sister Grass Impact
No additional effect.
Master passive skill
Grass Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Grass theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Focus Group 9
Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
Recharging Strike 3
Has a chance (40%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (40%) of charging the user’s move gauge by one for each hit.
S-Move: Team HP Recovery (M) 1
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Strike: Attack ↓ 2 Has a chance (30%) of lowering the target’s Attack by one stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Attack by one stat rank for each hit. | 3 | 9 |
| Restoring Strike 2 Has a chance (30%) of restoring the user’s HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the user’s HP for each hit. | 3 | 10 |
| Team Shout 4 Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 3 | 10 |
| Team Full-Bracing Infliction 2 Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Potion: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Elegant Eldest Sister Grass Impact: Power +25 | 3 | 5 |
| Elegant Eldest Sister Grass Impact: Power +25 | 3 | 5 |
| Bullet Seed: Power +1 | 2 | 3 |
| Bullet Seed: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sentry Entry 1 Raises the user’s Defense by one stat rank when it enters a battle. | 2 | 9 |
| HP +20 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Protect: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 9 |
| Heheheh...: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 9 |
| Heheheh...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Wise Entry 1 Raises the user’s Sp. Def by one stat rank when it enters a battle. | 2 | 9 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Catalyzing Recovery Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Bullet Seed: Power +1 | 1 | 3 |
| Bullet Seed: Power +1 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Bullet Seed: Power +1 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Bullet Seed: Power +1 | 1 | 3 |