Eusine & Suicune
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Whirlpool
Leaves the target trapped.
Blizzard
Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.
Purifying Surf
Activation Condition: When the user uses any moves twice. Deactivation Condition: Cannot be deactivated. Has a chance (20%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
The Chase Continues!
Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Condition Nullification effect to all allied sync pairs.
Dignified Dash Hydro Pump
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Recharging Strike 9
Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit.
Chaser of the North Wind Superawakening
Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. Makes the weather rainy the first time the user’s sync move is used each battle. Increases the user’s Special Moves ↑ Next effect by two ranks the first time its Pokémon uses a move each battle.
Piercing Gaze
Moves never miss.
Trap and Buff 5
Powers up the user’s moves and sync move when the target is trapped.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Super Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective. | 5 | 10 |
| Disarm 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent. | 5 | 10 |
| Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 4 | 10 |
| Attack Trap 4 Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful. | 4 | 8 |
| Weathered Warrior 3 Powers up the user’s moves and sync move when weather conditions are in effect. | 3 | 10 |
| The Chase Continues!: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 3 | 10 |
| Trap and Sync 5 Powers up the user’s sync move against targets that are trapped. | 3 | 10 |
| Sync Thinker 9 Increases the user’s Special Moves ↑ Next effect by one rank after using its sync move. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Stationary Target 3 Powers up the user’s moves when the target is trapped. | 3 | 10 |
| Super Sync 9 Applies the Supereffective ↑ Next effect to the user after using its sync move. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Dignified Dash Hydro Pump: Power +25 | 3 | 5 |
| Dignified Dash Hydro Pump: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Double Down 2 Powers up the user’s sync moves that are super effective. | 2 | 7 |
| Whirlpool: Power +4 | 2 | 3 |
| Whirlpool: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. | 2 | 8 |
| Purifying Surf: Power +3 | 2 | 3 |
| Purifying Surf: Power +3 | 2 | 3 |
| Super Victory Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 2 | 7 |
| KO Opp: Allied Field MG → 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | 2 | 7 |
| Blizzard: Superduper Effective 5 Powers up moves that are super effective. | 2 | 7 |
| Blizzard: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Atmospheric Acceleration 2 Quickly charges the move gauge when weather conditions are in effect. | 2 | 7 |
| Blizzard: Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| The Chase Continues!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Whirlpool: Power +4 | 1 | 3 |
| Whirlpool: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Purifying Surf: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Blizzard: Power +3 | 1 | 3 |
| Blizzard: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Blizzard: Power +3 | 1 | 3 |
| Blizzard: Power +3 | 1 | 3 |