Emma & Crobat
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Fang
Has a chance (50%) of leaving the target badly poisoned.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Venom Cross Poison
Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Has a chance (10%) of leaving the target badly poisoned.
Here We Go!
Raises the user’s Attack by four stat ranks. Raises the Speed of all allied sync pairs by four stat ranks.
Case Closed Cross Poison
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Head Start 2
Reduces the user’s sync move countdown by two the first time it enters a battle each battle.
Great Detective of Lumiose City Superawakening
Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Lowers the target’s Poison Type Rebuff by one rank the first time the user’s attack move is successful each battle. Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
Toxic Freebie 4
Has a chance (50%) of applying the Free Move Next effect to the user when the user’s attack move is successful against a poisoned or badly poisoned opponent.
Critical Sync
Except in certain circumstances, the user’s sync move lands as a critical hit.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Venomous Sync All 9 Leaves all opposing sync pairs badly poisoned after using the user’s sync move. | 5 | 10 |
| Team Evasive Maneuvers 4 Has a chance (50%) of raising the evasiveness of all allied sync pairs by one stat rank when the user’s attack move is successful. | 5 | 10 |
| Ruthless Toxin 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 4 | 10 |
| Here We Go!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 4 | 10 |
| Toxic Power 3 Powers up the user’s moves when the target is poisoned or badly poisoned. | 3 | 10 |
| Super Toxic 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when the user’s attack move is successful against a poisoned or badly poisoned opponent. | 3 | 10 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Poisonous Acceleration 2 Quickly charges the move gauge when the zone is a Poison Zone. | 3 | 8 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Case Closed Cross Poison: Power +25 | 3 | 5 |
| Case Closed Cross Poison: Power +25 | 3 | 5 |
| Virulent Toxin 2 Powers up the user’s sync move when the target is poisoned or badly poisoned. | 2 | 8 |
| Toxic Power 1 Powers up the user’s moves when the target is poisoned or badly poisoned. | 2 | 5 |
| Poison Fang: Power +4 | 2 | 3 |
| Poison Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +20 | 2 | 7 |
| Venom Cross Poison: Power +2 | 2 | 3 |
| Toxic Hit (Attack ↑) 4 Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 2 | 8 |
| Toxic Hit (Speed ↑) 9 Raises the user’s Speed by one stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 2 | 9 |
| Poison Fang: Power +4 | 2 | 3 |
| Here We Go!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Here We Go!: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 2 | 8 |
| Venom Cross Poison: Power +2 | 2 | 3 |
| Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Toxic Chance 3 Has a chance (40%) of leaving the target poisoned when a move targeting that opponent is successful. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Poison Fang: Power +4 | 1 | 3 |
| Poison Fang: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Venom Cross Poison: Power +2 | 1 | 3 |
| Venom Cross Poison: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Poison Fang: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Venom Cross Poison: Power +2 | 1 | 3 |