Courtney & Camerupt
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Courtney & Camerupt
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bulldoze
Lowers the target’s Speed by one stat rank.
X Defense
Raises the user’s Defense by two stat ranks.
Ground Wish
Turns the field of play’s zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.)
Delete...
Raises the user’s Attack by two stat ranks. Raises the user’s Defense and critical-hit rate by one stat rank.
Analysis Complete Earthquake
Become Mega Camerupt until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Defense Crush 2
Has a chance (30%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful.
Chase Down 2
Powers up the user’s moves when the target’s Speed is lowered.
Antifreeze
Prevents the user from becoming frozen.
Courtney & Mega Camerupt
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bulldoze
Lowers the target’s Speed by one stat rank.
X Defense
Raises the user’s Defense by two stat ranks.
Ground Wish
Turns the field of play’s zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.)
Delete...
Raises the user’s Attack by two stat ranks. Raises the user’s Defense and critical-hit rate by one stat rank.
Analysis Complete Earthquake
Become Mega Camerupt until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Defense Crush 9
Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
Chase Down 5
Powers up the user’s moves when the target’s Speed is lowered.
Antifreeze
Prevents the user from becoming frozen.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Bulldoze: Trip Up 4 Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 9 |
| Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Team Sentry Entry 1 Raises the Defense of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Towering Force The more the user’s Defense is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Team Wise Entry 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Earthen Opening Sync Turns the field of play’s zone into a Ground Zone the first time the user’s sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) | 3 | 12 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Analysis Complete Earthquake: Power +25 | 3 | 5 |
| Analysis Complete Earthquake: Power +25 | 3 | 5 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 5 |
| Ground Zone Extension 3 Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. | 3 | 5 |
| Bulldoze: Power +3 | 2 | 3 |
| Bulldoze: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +20 | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| X Defense: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Defense +20 | 2 | 7 |
| Flameproof Prevents the user from getting burned. | 2 | 5 |
| Ground Wish: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fierce Entry 1 Raises the user’s Attack by one stat rank when it enters a battle. | 2 | 9 |
| Bulldoze: Power +3 | 2 | 3 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 7 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| X Defense: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 3 |
| Recharging Strike 9 Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Bulldoze: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Bulldoze: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Bulldoze: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Bulldoze: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Delete...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +20 | 1 | 0 |
| Attack +20 | 1 | 0 |
| Analysis Complete Earthquake: Power +30 | 1 | 0 |
| Analysis Complete Earthquake: Power +30 | 1 | 0 |
| Analysis Complete Earthquake: Power +30 | 1 | 0 |