Pokemas Lab
SYNC PAIR DETAILS

Jupiter & Skuntank

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

PoisonSupportEX role: FieldWeakness: GroundSinnoh

Stats

HP868
Attack214
Defense393
Sp. Atk250
Sp. Def393
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Venoshock

Pokémon moveSpecialPoisonPower 50Gauge 2

This attack’s power is doubled when the target is poisoned or badly poisoned.

X Sp. Atk All

Trainer moveStatus−Uses 2

Raises the Sp. Atk of all allied sync pairs by two stat ranks.

Toxic

Pokémon moveStatusPoisonGauge 2

Leaves the target badly poisoned.

Aren’t You Tough...

Trainer moveStatus−Uses 1

Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to the user.

Stoic Passionate Commander Poison Beam

Sync moveSpecialPoisonPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Wafting Poison Stench

Turns the field of play’s zone into a Poison Zone the first time the user’s Pokémon uses a status move each battle. (A Poison Zone powers up Poison-type attacks.) When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.

Hit Poisoned Opp: Team HP Recovery 9

Restores the HP of all allied sync pairs when the user’s attack move is successful against a poisoned or badly poisoned opponent.

Opp Poisoned: Team S-Moves ↑ 3

Powers up the sync moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Hit Poisoned Opp: Stat ↓ 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
X Sp. Atk All: All Ramped Up 1

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

310
Poison Zone Extension 3

Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.

310
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Hit Poisoned Opp: MG ↑ 9

Charges the user’s move gauge by one when its attack move is successful against a poisoned or badly poisoned opponent.

310
Aren’t You Tough...: Team Smart Command 9

Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

310
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

310
1st S-Move: Team Special Boost 1

Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle.

310
Stoic Passionate Commander Poison Beam: Power +2535
Stoic Passionate Commander Poison Beam: Power +2535
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
X Sp. Atk All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Defense +1024
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Psychic Guard

Reduces damage when the user is attacked by Psychic-type moves.

28
Poisonous Acceleration 2

Quickly charges the move gauge when the zone is a Poison Zone.

28
Toxic: Accuracy +1025
Toxic: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Def +1024
Potent Toxin 2

Increases the amount of damage an opponent takes from being poisoned or badly poisoned.

28
HP +2024
Venoshock: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Def +512
Speed +512
Venoshock: Power +413
Sp. Atk +512
Venoshock: Power +413
Venoshock: Power +413
Stalwart

Sp. Def cannot be lowered.

15
Sp. Atk +512
Speed +512
Sp. Def +512
Speed +512
Sp. Atk +512
HP +1012
Sp. Def +512
Sp. Atk +512
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15
Sp. Atk +512
Defense +512
Venoshock: Power +413
Venoshock: Power +413

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