Gloria &Zacian (Crowned Sword)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Behemoth Blade
This attack’s power increases 50% when the target has a sync buff.
Move Gauge Boost
Charges the user’s move gauge by three.
Play Rough
Has a chance (10%) of lowering the target’s Attack by one stat rank.
Laser-Sharp Focus!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by two stat ranks. Applies the Critical Hit Next effect to the user.
Glorious Behemoth Blade
This attack’s power increases when the target has a sync buff.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Gloria’s Serious Battle Exclusive Gym Battle Lucky Cookie 1
The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Powers up the user’s sync move when its Attack is raised.
Passives and Superawakening
Fierce Entry 2
Raises the user’s Attack by two stat ranks when it enters a battle.
The Fairy King’s Sword Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Critical hits land more easily when the user attacks with a sync move. Increases the user’s Physical Moves ↑ Next effect by three ranks when its Trainer uses a move.
Move Gauge Refresh 4
Has a chance (50%) of charging the user’s move gauge by one when its move is successful.
Sync Burst 1
Restores one MP for the user the first time its sync move is used each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Rebuff Reducing Hit (Steel) Lowers the target’s Steel Type Rebuff by one rank the first time the user’s attack move is successful each battle. | 5 | 10 |
| Laser-Sharp Focus!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 5 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 4 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 4 | 7 |
| Behemoth Blade: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Behemoth Blade: Power +2 | 3 | 5 |
| Headstrong Attack cannot be lowered. | 3 | 7 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 12 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 12 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 3 | 10 |
| Move Gauge Boost: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 7 |
| Behemoth Blade: Power +2 | 3 | 5 |
| Glorious Behemoth Blade: Power +25 | 3 | 5 |
| Glorious Behemoth Blade: Power +25 | 3 | 5 |
| Behemoth Blade: Power +1 | 2 | 4 |
| HP +20 | 2 | 4 |
| Behemoth Blade: Power +1 | 2 | 4 |
| Play Rough: Power +3 | 2 | 4 |
| Defense +10 | 2 | 4 |
| Play Rough: On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Play Rough: Power +3 | 2 | 4 |
| Laser-Sharp Focus!: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 2 | 8 |
| Play Rough: Superduper Effective 1 Powers up moves that are super effective. | 2 | 10 |
| Critical Ferocity 2 Has a chance (30%) of raising the user’s Attack by one stat rank when its move is a critical hit. | 2 | 10 |
| Behemoth Blade: Power +1 | 2 | 4 |
| Speed +20 | 2 | 7 |
| Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 2 | 8 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Behemoth Blade: Power +1 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Behemoth Blade: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Play Rough: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Play Rough: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Play Rough: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Move Gauge Boost: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Attack +5 | 1 | 2 |