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SYNC PAIR DETAILS

Gloria (Summer 2021)& Inteleon

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterStrikeEX role: SprintWeakness: ElectricGalar

Stats

HP907
Attack264
Defense175
Sp. Atk399
Sp. Def175
Speed502

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Snipe Shot

Pokémon moveSpecialWaterPower 153Gauge 4

Critical hits land more easily.

Air Slash

Pokémon moveSpecialFlyingPower 54Gauge 2

Has a chance (30%) of making the target flinch.

Dark Pulse

Pokémon moveSpecialDarkPower 114Gauge 3

Has a chance (20%) of making the target flinch.

Scope ’Em Out!

Trainer moveStatus−Uses 1

Raises the user’s Sp. Atk and Speed by one stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.

Summer Soaking Water Beam

Sync moveSpecialWaterPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Critical Strike 3

Powers up the user’s attacks when they become critical hits.

Critical Refresh 9

Restores one MP for the user when it lands a critical hit.

Critical Freebie 4

Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Snipe Shot: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

37
Snipe Shot: Critical Clock 1

Has a chance (20%) of reducing the user’s sync move countdown by one when the user lands a critical hit.

310
Superduper Effective 2

Powers up moves that are super effective.

310
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

310
Speed +1034
Foul Fighting 2

Powers up the user’s moves against targets that are flinching, confused, or trapped.

310
Air Slash: Power +433
Air Slash: Foul Fighting 3

Powers up the user’s moves against targets that are flinching, confused, or trapped.

310
Summer Soaking Water Beam: Power +2535
Summer Soaking Water Beam: Power +2535
Grand Entry 1

Raises the user’s Sp. Atk by one stat rank when it enters a battle.

28
Snipe Shot: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +2024
Critical Speed 4

Has a chance (50%) of raising the user’s Speed by one stat rank when its move is a critical hit.

28
Scope ’Em Out!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Snipe Shot: Power +324
Dark Pulse: Power +423
Dark Pulse: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Dark Pulse: Critical Sting 1

When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.

210
Air Slash: Power +423
Air Slash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Critastrophe 2

Powers up the user’s sync move when it becomes a critical hit.

210
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Speed +512
Defense +512
Snipe Shot: Power +314
Snipe Shot: Power +314
Sp. Def +512
HP +1012
Speed +512
Sp. Atk +1014
Sp. Atk +512
Defense +512
Snipe Shot: Power +314
Sp. Atk +512
Dark Pulse: Power +413
Dark Pulse: Power +413
Sp. Def +512
HP +1012
Speed +512
Air Slash: Accuracy +512
Air Slash: Power +413

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