Gloria (Summer 2021)& Inteleon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Snipe Shot
Critical hits land more easily.
Air Slash
Has a chance (30%) of making the target flinch.
Dark Pulse
Has a chance (20%) of making the target flinch.
Scope ’Em Out!
Raises the user’s Sp. Atk and Speed by one stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
Summer Soaking Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Strike 3
Powers up the user’s attacks when they become critical hits.
Critical Refresh 9
Restores one MP for the user when it lands a critical hit.
Critical Freebie 4
Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Snipe Shot: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Snipe Shot: Critical Clock 1 Has a chance (20%) of reducing the user’s sync move countdown by one when the user lands a critical hit. | 3 | 10 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 10 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Speed +10 | 3 | 4 |
| Foul Fighting 2 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 3 | 10 |
| Air Slash: Power +4 | 3 | 3 |
| Air Slash: Foul Fighting 3 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 3 | 10 |
| Summer Soaking Water Beam: Power +25 | 3 | 5 |
| Summer Soaking Water Beam: Power +25 | 3 | 5 |
| Grand Entry 1 Raises the user’s Sp. Atk by one stat rank when it enters a battle. | 2 | 8 |
| Snipe Shot: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Critical Speed 4 Has a chance (50%) of raising the user’s Speed by one stat rank when its move is a critical hit. | 2 | 8 |
| Scope ’Em Out!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Snipe Shot: Power +3 | 2 | 4 |
| Dark Pulse: Power +4 | 2 | 3 |
| Dark Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dark Pulse: Critical Sting 1 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | 2 | 10 |
| Air Slash: Power +4 | 2 | 3 |
| Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Critastrophe 2 Powers up the user’s sync move when it becomes a critical hit. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Snipe Shot: Power +3 | 1 | 4 |
| Snipe Shot: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +10 | 1 | 4 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Snipe Shot: Power +3 | 1 | 4 |
| Sp. Atk +5 | 1 | 2 |
| Dark Pulse: Power +4 | 1 | 3 |
| Dark Pulse: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Air Slash: Accuracy +5 | 1 | 2 |
| Air Slash: Power +4 | 1 | 3 |