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SYNC PAIR DETAILS

Gloria (Dojo Uniform)&Urshifu (Rapid Strike Style)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Gloria (Dojo Uniform)&Urshifu (Rapid Strike Style)

WaterTechEX role: SupportWeakness: ElectricGalar

Stats

HP896
Attack643
Defense227
Sp. Atk357
Sp. Def208
Speed444

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Surging Strikes

Pokémon movePhysicalWaterPower 48Gauge 3

Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Close Combat

Pokémon movePhysicalFightingPower 148Gauge 3

Lowers the user’s Defense and Sp. Def by one stat rank.

Flow Like Water!

Trainer moveStatus−Uses 2

Reduces the user’s sync move countdown by one. Raises the user’s Attack by three stat ranks.

Rapid Mastery Water Impact

Sync movePhysicalWaterPower 240

The more the target’s Defense is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Punishing Strike 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it hits. If the move has the Multistrike effect tag, lowers the target’s Defense by one stat rank for each hit.

Successor of the Path of Water Superawakening

Reduces the user’s sync move countdown by one after using its max move. Increases the user’s Physical Moves ↑ Next effect by three ranks after using its max move. Lowers the opponent’s Type Rebuff by one rank when the user’s max move targeting that opponent is successful. The Type Rebuff lowered is the same type as the max move used.

Recharging Strike 4

Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.

Critical Sync

Except in certain circumstances, the user’s sync move lands as a critical hit.

Gloria (Dojo Uniform)& Urshifu

WaterTechEX role: SupportWeakness: ElectricGalar

Stats

HP896
Attack643
Defense227
Sp. Atk357
Sp. Def208
Speed444

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Surging Strikes

Pokémon movePhysicalWaterPower 48Gauge 3

Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Close Combat

Pokémon movePhysicalFightingPower 148Gauge 3

Lowers the user’s Defense and Sp. Def by one stat rank.

Flow Like Water!

Trainer moveStatus−Uses 2

Reduces the user’s sync move countdown by one. Raises the user’s Attack by three stat ranks.

Rapid Mastery Water Impact

Sync movePhysicalWaterPower 240

The more the target’s Defense is lowered, the greater the power of this attack.

G-Max Rapid Flow

Max movePhysicalWaterPower 480

Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. Ignores the target’s Damage Guard Next effect.

Max Steelspike

Max movePhysicalSteelPower 480

Raises the Defense of all allied sync pairs by two stat ranks.

Max Knuckle

Max movePhysicalFightingPower 480

Raises the Attack of all allied sync pairs by two stat ranks.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Punishing Strike 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it hits. If the move has the Multistrike effect tag, lowers the target’s Defense by one stat rank for each hit.

Successor of the Path of Water Superawakening

Reduces the user’s sync move countdown by one after using its max move. Increases the user’s Physical Moves ↑ Next effect by three ranks after using its max move. Lowers the opponent’s Type Rebuff by one rank when the user’s max move targeting that opponent is successful. The Type Rebuff lowered is the same type as the max move used.

Recharging Strike 4

Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.

Critical Sync

Except in certain circumstances, the user’s sync move lands as a critical hit.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

510
Impervious

The user’s stats cannot be lowered.

510
Restoring Strike 4

Has a chance (50%) of restoring the user’s HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of restoring the user’s HP for each hit.

410
Interference Immunity

Prevents the user from flinching, becoming confused, or becoming trapped.

410
Relentless

The more the target’s Defense is lowered, the more it powers up the user’s sync move.

310
Insult to Injury

The more the target’s Defense is lowered, the more it powers up the user’s moves.

310
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

310
Stacking Strike 9

Raises the user’s critical-hit rate by one stat rank when its attack move hits. If the move has the Multistrike effect tag, raises the user’s critical-hit rate by one stat rank for each hit.

310
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

310
MAX Double Down 3

Powers up the user’s max moves that are super effective.

310
Tripping Strike 9

Lowers the target’s Speed by one stat rank when the user’s attack move against it hits. If the move has the Multistrike effect tag, lowers the target’s Speed by one stat rank for each hit.

312
Hunter’s Instinct

The more the target’s Speed is lowered, the more it powers up the user’s moves.

310
Rapid Mastery Water Impact: Power +2535
Rapid Mastery Water Impact: Power +2535
Surging Strikes: Power +123
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Attack +2027
Close Combat: Power +323
Close Combat: Power +323
HP +2024
Iron Head: Power +323
Iron Head: Power +323
Iron Head: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

210
Surging Strikes: Power +123
Racing Rain 2

Quickly charges the move gauge when the weather is rainy.

28
Flow Like Water!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Superduper Effective 2

Powers up moves that are super effective.

28
Double Down 2

Powers up the user’s sync moves that are super effective.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
HP +1012
Defense +512
Sp. Def +512
Surging Strikes: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Surging Strikes: Power +113
HP +1012
Close Combat: Power +313
Close Combat: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Close Combat: Power +313
Speed +512
Iron Head: Power +313
Iron Head: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Iron Head: Power +313
Attack +512
Defense +512
HP +1012
Sp. Def +512
Surging Strikes: Power +113
Surging Strikes: Power +113

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