Gloria (Dojo Uniform)&Urshifu (Rapid Strike Style)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Gloria (Dojo Uniform)&Urshifu (Rapid Strike Style)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Surging Strikes
Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
Iron Head
Has a chance (30%) of making the target flinch.
Close Combat
Lowers the user’s Defense and Sp. Def by one stat rank.
Flow Like Water!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by three stat ranks.
Rapid Mastery Water Impact
The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Punishing Strike 9
Lowers the target’s Defense by one stat rank when the user’s attack move against it hits. If the move has the Multistrike effect tag, lowers the target’s Defense by one stat rank for each hit.
Successor of the Path of Water Superawakening
Reduces the user’s sync move countdown by one after using its max move. Increases the user’s Physical Moves ↑ Next effect by three ranks after using its max move. Lowers the opponent’s Type Rebuff by one rank when the user’s max move targeting that opponent is successful. The Type Rebuff lowered is the same type as the max move used.
Recharging Strike 4
Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.
Critical Sync
Except in certain circumstances, the user’s sync move lands as a critical hit.
Gloria (Dojo Uniform)& Urshifu
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Surging Strikes
Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
Iron Head
Has a chance (30%) of making the target flinch.
Close Combat
Lowers the user’s Defense and Sp. Def by one stat rank.
Flow Like Water!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by three stat ranks.
Rapid Mastery Water Impact
The more the target’s Defense is lowered, the greater the power of this attack.
G-Max Rapid Flow
Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. Ignores the target’s Damage Guard Next effect.
Max Steelspike
Raises the Defense of all allied sync pairs by two stat ranks.
Max Knuckle
Raises the Attack of all allied sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Punishing Strike 9
Lowers the target’s Defense by one stat rank when the user’s attack move against it hits. If the move has the Multistrike effect tag, lowers the target’s Defense by one stat rank for each hit.
Successor of the Path of Water Superawakening
Reduces the user’s sync move countdown by one after using its max move. Increases the user’s Physical Moves ↑ Next effect by three ranks after using its max move. Lowers the opponent’s Type Rebuff by one rank when the user’s max move targeting that opponent is successful. The Type Rebuff lowered is the same type as the max move used.
Recharging Strike 4
Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.
Critical Sync
Except in certain circumstances, the user’s sync move lands as a critical hit.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 5 | 10 |
| Impervious The user’s stats cannot be lowered. | 5 | 10 |
| Restoring Strike 4 Has a chance (50%) of restoring the user’s HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of restoring the user’s HP for each hit. | 4 | 10 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 4 | 10 |
| Relentless The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Stacking Strike 9 Raises the user’s critical-hit rate by one stat rank when its attack move hits. If the move has the Multistrike effect tag, raises the user’s critical-hit rate by one stat rank for each hit. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| MAX Double Down 3 Powers up the user’s max moves that are super effective. | 3 | 10 |
| Tripping Strike 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it hits. If the move has the Multistrike effect tag, lowers the target’s Speed by one stat rank for each hit. | 3 | 12 |
| Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Rapid Mastery Water Impact: Power +25 | 3 | 5 |
| Rapid Mastery Water Impact: Power +25 | 3 | 5 |
| Surging Strikes: Power +1 | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Attack +20 | 2 | 7 |
| Close Combat: Power +3 | 2 | 3 |
| Close Combat: Power +3 | 2 | 3 |
| HP +20 | 2 | 4 |
| Iron Head: Power +3 | 2 | 3 |
| Iron Head: Power +3 | 2 | 3 |
| Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 10 |
| Surging Strikes: Power +1 | 2 | 3 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 8 |
| Flow Like Water!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 8 |
| Double Down 2 Powers up the user’s sync moves that are super effective. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Surging Strikes: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Surging Strikes: Power +1 | 1 | 3 |
| HP +10 | 1 | 2 |
| Close Combat: Power +3 | 1 | 3 |
| Close Combat: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Close Combat: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Iron Head: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Surging Strikes: Power +1 | 1 | 3 |
| Surging Strikes: Power +1 | 1 | 3 |